• Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
    Dedicated community for Japanese speakers
  • 한국 커뮤니티
    Dedicated community for Korean speakers
Exit
0

Contain foam effect

Participant ,
May 29, 2024 May 29, 2024

Copy link to clipboard

Copied

I want to contain this foam effect so that it stays within the frame. I will be using this comp in another one in several places so that the foam looks a single molecule. So when it drifts out of frame, it cuts it off in the other comp. Is there a way to make it stay in frame?

 

DavidacrossAmerica_0-1716992329803.png

 

TOPICS
How to

Views

67

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines

correct answers 1 Correct answer

Participant , May 29, 2024 May 29, 2024

Looks like I can do this sufficiently by using the zoom variable to zoom out far enough that it does not drift off frame. I suppose if the comp was long enough, it might eventually. But in this instance, that works. 

Votes

Translate

Translate
Community Expert ,
May 29, 2024 May 29, 2024

Copy link to clipboard

Copied

Difficult to say without getting to play with your project, but I think if you take a look at the Zoom option and / or the flow map properties you might be able to either make it so they never get to the edge or restrict them from the edge.

The help docs for Foam are pretty comprehensive:

https://helpx.adobe.com/uk/after-effects/using/simulation-effects.html (Foam starts at about a 1/4 of the way down the page)

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Participant ,
May 29, 2024 May 29, 2024

Copy link to clipboard

Copied

LATEST

Looks like I can do this sufficiently by using the zoom variable to zoom out far enough that it does not drift off frame. I suppose if the comp was long enough, it might eventually. But in this instance, that works. 

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines