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All,
I want your help
I want to create a digital signage content for digital screen. its size is 17mtr x .5Mtr....
its pixel is 6656 x 256.....
i created a content in the same pixel, but it is pixelated.
Any sugession plz...
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256 pixels is about 1/10 of my comp panel in a normal workspace so if I were to fill it up I would have to set the magnification factor to 400% or more so the comp panel is going to have really big pixels. That's how video works. The only way to accurately judge a comp is with a Magnification Factor of 100% on a standard display or 200% on a high resolution (Retna type) display. Unless you are scaling bit map images over 100%, or you have set the project to draft resolution, your project should be just fine.
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@Rick_Gerad Thank you Sir,
yes sir, It is pixelated
So how should i set my composition setting....
Could you explain in simple way.,..
Thanks
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Set your comp to the size required by the digital sign software and use their recommended formats and settings.
You can judge your comp by setting the Magnification Ratio to 100% and if you must 200%. I know it's going to be small if the specifications are only 6566 X 256.
If you really need to Magnify things 400% or more then it's OK to do so, you just have to get used to looking at the scaled-up image. The render will be the same.
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Thank you sr,
As per your advise 6656 x 4 = 26624 &
256x 4 = 1024
So the comb setting must be 26624 x 1024 ?
Waiting for your feedback...
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I don't think you understood me. The comp that you render must match the specifications for the display device. If that is 6656 X 256 then that is what size the comp you render must be.
You just have to live with the preview issues.
If your system can handle the comp size you can create a larger comp and then nest that comp in the comp that is the proper size and scale it down so that it fits. If you do that the render time will increase and the UI and Previews will take longer. Personally, I would not do that. I just would not worry about the way the composition panel looked with I magnified it by 200 or 400%.
I'm working on an extremely difficult hand rotoscope job right now. I spend 90% of my time checking the work at 400% or more - and I want to see the pixels. I know the render will be fine if I see the actual pixels.
There is a tiny error in this mask path at the top that cannot be seen unless I magnify the Comp panel - but the final render will be sharp as a tack.
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ok... Thanks
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