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Not sure what you are asking. Seems perfectly normal, given that your virtual comp camera appears to have a very short focal length. That would make even tiny rotations appear to jump as in a short time the object covers a lot of the distance across the lens. Start by actually creating a proper camera layer and check the focal diostance and zoom.
Mylenium
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it is giving a jump kinda rotation for no reason, i have not keyframes it to do that
the jump is on the blue line
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Cropped screenshots are useless. You haven't even included the time scale.
Mylenium
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i have changed what is in my comp a little but the jump started here
that screenshot has timescale