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Essential Graphics: Images won't update with the effect CC Environment

New Here ,
Nov 29, 2023 Nov 29, 2023

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Hey everyone! 
I normally have no issues dynamically replacing images in Essential Graphics once installed in Premiere Pro. Drag in your layer image, and it can be replaced in Premiere Pro easily...

 

However- if that image has the effect CC Environment on it, it will not update in Premiere Pro. 

I created some camera moves to look around 360 images, and I'd like to simply drop in a new equirectangular image into Premiere Pro. It updates in the Essential Graphics preview, but will not update in the actual timeline preview of Premiere Pro. 
So it seems like it only wants to manipulate the initial image used when the template was created. 

Any ideas? Thank you! 

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Experiment , Import and export , Preview

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Community Expert ,
Nov 30, 2023 Nov 30, 2023

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CC Environment references a specific layer. My guess is the connection of the layer to the effect isn't being updated inside Premiere. Instead, what if you make a pre-comp as layer 4, then reference that in CC Environment. Now try exposing the image inside the pre-comp as an EP in your 360 Pan Right EGP.

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New Here ,
Nov 30, 2023 Nov 30, 2023

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Thank you David. That worked. Here's what I did: 
Remove the direct reference to the image in my EGP that CC Environment was applied to.
Precompose that image into a new composition called "Pan Right Composition" containing just the previously used image.
Alt-replace Layer 4 with that composition, retaining the CC Environment effect. 
Open "Pan Right Composition". Drag that image layer into the EGP for "360 Pan Right".  
Tested it in Premiere and it successfully accepted an equirectangular image that had the same keyframed camera move that updated live. 
Before doing this I didn't think it was possible to have references in the Essential Graphics Panel to things that were outside the composition in question, but now I know. 
Cheers. 

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Community Expert ,
Nov 30, 2023 Nov 30, 2023

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Excellent! Glad that worked. And yeah, it's not obvious, but being able to push properties from one comp to another's EGP opens up some incredibly powerful options.

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