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I've been wanting to put some 3D Characters into my AE video when I found Maximo. I feel in love with Maximo and how easy it was to animate the 3D Model. I really wanted to somehow export the 3D Model Animation but it only exports into FBX and Camada. Someone, please help!???
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You import this stuff in Cinema 4D Lite and take it from there.
Mylenium
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Mylenium, thanks for answering!
I have never really touched Cinema 4D lite in AE. Could you please explain a tad bit more clearly on how to get the FBX file into Cinema 4D then to AE?
Thanks!
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Read up on using Cineware and how to open C4D files in Ae.
Mylenium
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[personal attack removed. Please use respect when dealing with other forum members]
Here is another thread that is going over FBX import in AE:
Does Cinema 4D Lite support importing FBX files?
I've tried FBX files created from Motionbuilder 7, DAZ Studio, Lightwave 11.6 and some purchased FBX files (that I think were made in 3DS Max). If the FBX file has anything complex Cinema 4D Lite will give the cryptic read error. It definitely seems to come down to what is in the file. If I put almost nothing into the file (simple textured obj) I have gotten it to read into Cinema 4D. But some even fairly simple primitives will cause the error. It's not so much the version of FBX file format but what is in it. Having the ability to use FBX as a 3D file format in After Effects is very appealing, but Cinema 4D Lite doesn't appear to be a solution to that. Perhaps the full version of Cinema 4D can read a wider range of FBX files, since the read error is definitely related to the content and not just the FBX version, but the Lite version errors out on pretty much anything worth reading.
At least in 2014 FBX was having a hard tome being read by c4d-- it seems like a decently hard process it might be easier to get another program-- can you not render it out as a 2d file and do a traditional compositing pass?
Here is a Lynda tutorial on fbx -> c4d light: (for pay)
Importing existing animations into CINEMA 4D Lite
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Import the fbx file into Blender. Export an OBJ file with "animation" selected. Click twice on the FBX file to export textures.
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