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Hi everybody,
I have a situation where I have a sprite that I need to flicker between two colors, but not only do I want to loop the animation, but I want it to slow to a stop over time.
How is that "ramping" achieved using expressions? Is it some kind of multiplier over time?
Sorry if that's a vague question. I'm a real dunce with expressions.
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It would be helpful in modeling it if you could post a screen cap example of what the timeline would look like if you keyframed it by hand.
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Hi Dan,
So, I'm on a laptop so my screengrab is a bit limited. But the graphic is a little red sqaure and white square that alternate color every frame, every 2 frames, 4 frames, 8 frames etc until it slows to a stop. I tried to grab a frameset to show you what I mean. The graphic is at the top.
I could possibly get away using frames, but knowing how to ramp up and ramp down loop commands would be a great fulcrum point to experiment for sure. Hopefully the scerenshot I posted helps illustrate what I'm doing. Thanks!
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