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Getting Started, looking for tutorial

New Here ,
Jun 11, 2008 Jun 11, 2008

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Hello!

I'm a computer science student and I'm trying to get started in programming plugins for After Effects CS3. I have lots of experience in developing java projects, especialy plugins and filters for image processing software. But my c knowledge is ... let's say ... little 😉 But I'm working on that.

So I was surfing the web and looking for books to get any guidance on how to develop a after effects plugin. Unfortunately i didn't find much information except for Adobe's API documentation and this forum.

The Documentation is pretty good I guess. But for a beginner it's kind of an desaster. It is just to much information at once.

Building the skeleton project succesed, but i get a lot of files and none of them is an *.aex . I'm using Visual Studio 2005. The full installation with all the stuff I probably don't need, but I wasn't sure. Do I need to change something in the programs settings?

So... to finnaly come to the point...

Can anybody help me? Do you know any good books I might use? Any nice guides on some websites? Any thing?

A step by step tutorial on creating a plugin would be perfect.

I'm not a newbie, I'm a good programmer but I just need some help getting started ;-)

Thanks a lot
Peter
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Community Expert ,
Jun 12, 2008 Jun 12, 2008

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this one is quite old, but it's the only tutorial i know of.
some of it is wildly out dated, alas it will give you a thorough insight as to how a plug-in is structured.

http://www.mactech.com/articles/mactech/Vol.15/15.09/AfterEffectsPlugins/

enjoy!
:-)

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New Here ,
Sep 23, 2008 Sep 23, 2008

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Interesting article...

Does that mean that on the Windows platform a plugin is a DLL with a single entry point?

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Adobe Employee ,
Oct 01, 2008 Oct 01, 2008

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A plug-in is a DLL, from which After Effects USES a single entry point.

Have you seen the Quick-Start Guide, in the current SDK?

Sorry, I've never had the time to write the definitive O'Reilly book on AE plug-in creation. Not a big market. :)

The AE SDK Windows installer creates an environment variable, AE_PLUGIN_BUILD_DIR, which all the sample projects use for their output directory. If you have installed AE in the default location, the SDK projects will automagically build into AE's plug-in dir.

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Enthusiast ,
Sep 16, 2013 Sep 16, 2013

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I'm trying to load up and build the projects in Visual Studio 2012, and am unable to do so with the SDK.  As far as I can tell there is no AE SDK Windows Installer provided in the .zip file that I downloaded off of Adobe's developer center, so I'm not sure how the AE_PLUGIN_BUILD_DIR environment is set.  I do see that environment var being referenced in the projects' property pages.  Can you provide assistance as to how to ensure that environment variable is set in Visual Studio 2012?

Thanks!

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Enthusiast ,
Sep 16, 2013 Sep 16, 2013

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Well, that was easy enough.   The AE_PLUGIN_BUILD_DIR environment variable can be created through the same dialog on Windows where you change your system's path.  Control Panel -> System -> Advanced System Settings.  Under "System Variables" click "New. . ." then add AE_PLUGIN_BUILD_DIR and then the plugins directory for AE.

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