help with scaled rig composition quality
Hi, so I just finished a 3-minute animation clip and ran into a problem. there's a part where I scaled a composition of a rigged character, it's a puppet pin based rig I created with duik, all shapes were converted so no psd or ai layers. The problem is the quality of the character is not the best when scaled but I can't collapse it since it ruins the animation inside the comp, is there a way to improve the quality? what should I do?
