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Hello,
I have a movie project in AdobeRGB 16bit and for showing in the internet I would need sRGB 8bit
(at least is that the standard I know from photos).
How would be the correct workflow to achieve this?
(I'm very familiar with color workflows in Photoshop, but not with Aftereffects)
Thanks
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Pretty much irrelevant. CM for web video is pointless due to a) compression changing colors, anyway, b) people not using CM to begin with and c) browsers not caring for CM on video or for that matter even on images. Unless you were to use a custom color profile, what you have will work just fine and the conversion be handled automatically upon encoding. Everything else is really a waste of time and only increases the chances of making a mess. CM for video and film realyl only is relevant if you're doing VFX or broadcast work that will actually be viewed and played on calibrated screens.
Mylenium
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Thanks, so what impact has it, whether my color space is sRGB or AdobeeRGB?
- I mean the result in the webbrowser will for sure look different, depending on the profile, or not?
This is the logic gap, I am not understanding right now.
- How is it by default exported, even if not embedded? Is it then sRGB?
- If so, does it look wrong, when my AE project was set to Adobe RGB?
Thanks for further explanation!
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So I did a test, and the footage looks pale and washed out! 😞
I think it's too easy to say, there is no CM at all.
I was using AdobeRGB 16bit as input and I have also set my project to this (bit not on "linearize" as I did not plan to work with 32bit) .
When exporting as AppleProsRes 422 (MXF) the movie becomes washed out (using Aftereffects 2021 on Mac).
Thanks for helping durther
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Specific codecs washing out is a whole different matter and may simply boil down to either your monitor settings/ color profile giving you a wrong preview or the players making a mess. this has nothing to do with CM in the strictest sense, even more so since AE's 16bpc mode does not employ any different math than 8bpc (in contrast to PS), it just has finer granularity to calculate more inbetween colors. AdobeRGB encompasses the standard sRGB gamut and only expands it in a few areas, but that, too, is more or less not relevant as in 8bpc and 16bpc there is technically almost no chance of overcranking the colors. So for what it's worth, most of that has nothing to do with AE. If there are any problems you have to check your monitor profile, your player settings and the specific options for Gamma etc. in the render and project settings where available. If you provide screenshots and exact info on your settings I'm sure we can figure out which of those little boxes may be activated that should be switched off or vice versa.
Mylenium
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Thanks, It's all on the same (calibrated) monitor.
I did now some tests and found a setting with ProRes 4444XQ export, that works at import.
BTW: I am doing this only on a Mac, because it looks here like at least as it looks in the internet.
Actually I'm working on Windows10 and whatever Aftereffects creates on Windows (again of course expensive calibrated monitor, color management on, carefully checked workflow with export as sRGB...), it looks bad and flat and pale on a Mac and in the internet.
I think I will have to examine that issue, but it is also, what I hear from everyone else, too.
In case you know anything about this…
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No, 8 bit and 16 bit have also in Photoshop the same color range, just that 16bit has more inbetween steps.
So that's the same, I think.
Only 32bit (float or half-float) has unlimited range and unlimited inbetween steps.
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