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Hey everyone,
I am a meteorologist attempting to create a new starry night weather icon for my tv station in After Effects, but I am having some difficulties.
I was able to create the desired effect with ease using Particle Systems 2. But I need to overlay the effect onto a circle with feathered (or blurred) edges. Then have the background be transparent.
I have no problem creating a transparent background for the circle and for the animation, but how can I do it for both at the same time?
Attached is an example of our old icon we are trying to re-create. It would look similar to this.
I appreciate any advice y'all can provide!
1 Correct answer
- Create your Particle Systems II effect on a comp sized solid
- Select the Ellipse Tool and create a new Shape layer by deselecting the Particle Systems II layer and clicking and dragging while holding down the shift key
- Change the blend mode of the Shape layer to Stencil Alpha
- Add Gaussian Blur (or any fast rendering blur) to the Shape layer and adjust the blur to get the feathered edge you desire
- Adjust the Size and Position of the Shape layer (easiest to do if you press the U key twice) to position
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really there may ways to do this, and it's very basic you can simply apply same mask for both layer or pre-comp both layers then add the circular mask or alpha matte mask
check this quick demo
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Thanks!
I think I have figured out how to do it. But I am having issues with my mask. it appears as a square even though it is a circle. I will make a separate post for this different issue.
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be sure your mask exception set to zero
also you don't need to scale the particles layer, so it's better to keep it in full screen size and set the mask to part you want
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Thank you! My mask expansion is zero. But it still masks as if it were a square and not a circle. I made a separate post about this issue but I'm new to After Effects and did not understand the guys explanation.
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- Create your Particle Systems II effect on a comp sized solid
- Select the Ellipse Tool and create a new Shape layer by deselecting the Particle Systems II layer and clicking and dragging while holding down the shift key
- Change the blend mode of the Shape layer to Stencil Alpha
- Add Gaussian Blur (or any fast rendering blur) to the Shape layer and adjust the blur to get the feathered edge you desire
- Adjust the Size and Position of the Shape layer (easiest to do if you press the U key twice) to position it over your particle effect layer
That's everything I did to all layers. The Particle Systems II layer just has the default effect applied
If you want to add another layer below this composite the Stencil Alpha blend mode will also cut a hole in that layer. Fix that by simply using the Shape layer as a Track Matte.
Both screenshots show everything you need to do to the layers to get this to work.
This is a lot easier and a lot less work than monkeying around with masks and effects compositing options. If you try and put the mask on the particle layer and you enable compositing options the color of the solid you used for the effect will show up so you'll then have to throw some other effects at the layer to create an alpha channel. You have painted yourself into a corner by trying to do this all on one layer.
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With a little improvising, following your instructions worked. Thank you so much Rick!

