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How to develop Particle effect plugin?
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/t5/after-effects-discussions/how-to-develop-particle-effect-plugin/td-p/1670270
Oct 03, 2008
Oct 03, 2008
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Hi,
I want to develop my own Particle plug-in. I'm doing it using Open GL shaders that uses point sprite. But when I try to render it, After Effects display nothing.
My questions are:
Does AE support point sprite?
If it doesn't support, is there any alternative to create particle effect plug-in?
Thanks so much.
I want to develop my own Particle plug-in. I'm doing it using Open GL shaders that uses point sprite. But when I try to render it, After Effects display nothing.
My questions are:
Does AE support point sprite?
If it doesn't support, is there any alternative to create particle effect plug-in?
Thanks so much.
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SDK
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Adobe Employee
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/t5/after-effects-discussions/how-to-develop-particle-effect-plugin/m-p/1670271#M148255
Oct 28, 2008
Oct 28, 2008
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The AE API doesn't know anything about OpenGL. You'd need to transfer your rendered result into the effect's output PF_EffectWorld.
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_Klarinda_
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/t5/after-effects-discussions/how-to-develop-particle-effect-plugin/m-p/1670272#M148256
Dec 14, 2008
Dec 14, 2008
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Sorry for not updating this for so long.
AE supports point sprite :)
I need to add the following in my code:
glEnable( GL_VERTEX_PROGRAM_POINT_SIZE );
glEnable( GL_POINT_SPRITE );
AE supports point sprite :)
I need to add the following in my code:
glEnable( GL_VERTEX_PROGRAM_POINT_SIZE );
glEnable( GL_POINT_SPRITE );
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Be kind and respectful, give credit to the original source of content, and search for duplicates before posting.
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