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Lose 3D materials when imported in After Effects

Community Beginner ,
Apr 09, 2024 Apr 09, 2024

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Whenever I tried to import the 3D glass bottle in After Effects, the materials seemed to be gone. The 3D model was created in Blender then exported as gltf or obj. But no matter which format, it seems to run into the same problem. I read somewhere that it has to do with my lighting settings when I import it into a composition. But I actually didn't add or touch the light settings at all. 

 

I am wondering If anyone has experienced this before or know how to solve this? Thank you.

 

Screenshot 2024-04-10 at 7.45.50 AM.png

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correct answers 1 Correct answer

Community Beginner , May 19, 2024 May 19, 2024

I don't know how but at the end once my friend packed up the whole file and zip it to me, I was able to open it in After Effect, still not sure which part went wrong but it worked out at the end.

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New Here ,
Apr 10, 2024 Apr 10, 2024

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i have the same issue working on a 3d model imported in my after effects too...

i ended up downloading the AE Beta version and import a HDRI image for my envirnoment lightning . it met my needs but still l'm looking for to know why the materia is missing too...

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Community Beginner ,
Apr 10, 2024 Apr 10, 2024

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Yeah, the strange thing is that a friend who tried it didn't seem to run into this issue and I am not sure why there is this inconsistency. And I really need to animate this 3D model so can't use an image to replace it 😞 

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Community Beginner ,
May 17, 2024 May 17, 2024

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Our products are all glass. We've 3D modeled everything we sell. I'm still trying to figure out a way to import the GLB files with the glass material included. According to the After Effects FAQ page (updated March 2024), as of right now, it only accepts texture formats in JPEG & PNG. Any decals or fills I have applied in PNG format import just fine but the glass material does not.  "Currently, only JPEG and PNG format images are supported for textures. Texture files in other formats will be ignored. "  So if you applied a material in Adobe Stager, for instance, it will not bring it along with the AE import. It's my understanding that if you create a UV map in Substance Painter, however, you can bring it along as the UV wrap can be exported in the compatible formtas. They seem to have a long way to go yet before AE is a viable motion graphics application for folks like us sitting on a massive amount of already modeled and textured assets. Not everything is opaque!

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Community Beginner ,
May 17, 2024 May 17, 2024

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OK, after some more testing and research the simple answer is you can import SOME materials with your models but not ALL. AE will not handle glass materials even when imported from their own Substance 3D Suite. For the time being no glass for us!

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Community Beginner ,
May 19, 2024 May 19, 2024

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I don't know how but at the end once my friend packed up the whole file and zip it to me, I was able to open it in After Effect, still not sure which part went wrong but it worked out at the end.

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Community Beginner ,
May 25, 2024 May 25, 2024

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As we researched, AE currently has a limitation on the Transmission channel in the GLTF file. It just does not support it. At the same time, the material could be transparent like this one https://share.cleanshot.com/YkZjWts0 because a simple glass material could be a combination of the Transmission channel and Opacity of the 

pbr MetallicRoughness channel. Opacity is working https://share.cleanshot.com/jkKqg0lc but of course this is just mesh material transparency without any distortions, so it feels fake

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Community Beginner ,
May 29, 2024 May 29, 2024

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Interesting. Our products consist of mostly labaratory glass so accuracy is very important but that faux glass might work as a temporary solution for some motion graphic applications. I'll play around with it in my spare time. Thanks. 

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