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In this composition there are 12 rings one over other with a rotation of 30 degrees. With the positional change only it create a visible rotation. How can it be explained? Video and file also uploaded.
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Hey Maha,
Thanks for the post. I apologize that I do not understand the problem you are having. Can you explain your issue in more detail. I downloaded your project and the shape layer appears to be functioning as expected. I like this comp, though. It can make some unique geometric patterns. Let the community know.
Thanks,
Kevin
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-In the first image Position 0.0,0.0 & Rotation 0x30.0 but rings are in the same Position as one over other.
-In the second image Position 0.0,200.0 & Rotation is same as above but rings take circular path.
How can a single positional change (0 to 200) can determine a different position to 12 of those rings?
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That's because changing the position that you've highlighted in the screenshot changes the position of the Ellipse (not the position of its layer). Since the main Ellipse changes the position, its copies will follow.
Hope that helps.
Thanks,
Nishu
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Copy means to intentionally make or do something that is the same as an original piece of work.
Is here copy done different work?
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It's to do with the order things are being applied in.
If you want to offset the circle without creating the larger circles, then you can either adjust the Transform properties for the layer or you can group the ellipse shape with the repeater - this will create an extra set of group transform controls which you can position at 200px.
Hope that makes sense.
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Adding a Group and a simple expression that divides 360º by the number of copies in the Repeater will allow you to offset the position of the original ellipse, add copies that fill the circle, and then rotate the entire array. If you want the copies to grow from the original, do the rotation math first and then animate the number of copies.
You can see all of the modified properties.
Here is the workflow:
c = content("Group 1").content("Ellipse 1").content("Repeater 1").copies;
360/c;
That should get you started. Animation is always about properly linking the elements and their controls, layers, anchor points, positions, and keyframes, even if you use an app that uses nodes instead of layers.
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What does Position values mean? It is not X & Y coordinates. Because ruler does not show that.
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These position values are pixels from the centre of the shape, rather than the comp's dimensions
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