• Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
    Dedicated community for Japanese speakers
  • 한국 커뮤니티
    Dedicated community for Korean speakers
Exit
0

Premiere Elements 9 plug-in not working

Explorer ,
Oct 28, 2010 Oct 28, 2010

Copy link to clipboard

Copied

Premiere Elements 9 (MAC) is finding my plug-in "/Library/Application Support/Adobe/Common/Plug-ins/CS5/MediaCore" and I can see it on the spash screen when loading.

But I can't find my plugin anywhere in Premiere Elements.

I tried putting the EffectPreview file in with the plug-in, but that didn't work.

Where do the EffectPreview .png files go?

Are they named the same as with Premiere Elements 8 on Windows?

TOPICS
SDK

Views

2.1K

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Adobe Employee ,
Nov 02, 2010 Nov 02, 2010

Copy link to clipboard

Copied

Hi Mike,

You'll need to compile plug-ins for Premiere Elements 9 using the headers from the AE CS5 SDK.  Make sure to compile the plug-ins for 32-bit.

To find the EffectPreviews .png files, first right-click on the Adobe Premiere Elements app package, and choose Show Package Contents.  Then drill down to /Contents/Plug-ins/Common/EffectPreviews/.  So the full path is:

/Applications/Adobe Premiere Elements 9.0/Adobe Premiere Elements.app/Contents/Plug-ins/Common/EffectPreviews/

Regards,

Zac

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Explorer ,
Jan 27, 2011 Jan 27, 2011

Copy link to clipboard

Copied

I've got my plug-in working with Premiere Elements 9 on Windows, but not yet on MAC.

I've set Architectures to "32-bit universal", but I get compile errors.

in AEConfig.h  "unrecognized AE processor"

//Define our Processor defines
#if defined(__i386__) || defined(_M_IX86)
#define AE_PROC_INTEL
#elif defined(_M_X64) || defined(__amd64__) || defined(__x86_64__)
#define AE_PROC_INTELx64
#else
#error "unrecognized AE processor"
#endif

What do I need to do to get this to compile?

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Explorer ,
Jan 27, 2011 Jan 27, 2011

Copy link to clipboard

Copied

I got it to work by setting valid architectures to i386 only.

Is this correct?

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Contributor ,
Jan 27, 2011 Jan 27, 2011

Copy link to clipboard

Copied

LATEST

try changing to i386; universal means also ppc (as well as i386/x64),

where it tries to do a separate compilation for ppc and fails.

greets

mike

Am 27.01.2011 18:49, schrieb tlapse:

I've got my plug-in working with Premiere Elements 9 on Windows, but not yet on MAC.

I've set Architectures to "32-bit universal", but I get compile errors.

in AEConfig.h "unrecognized AE processor"

//Define our Processor defines

#if defined(__i386__) || defined(_M_IX86)

#define AE_PROC_INTEL

#elif defined(_M_X64) || defined(__amd64__) || defined(__x86_64__)

#define AE_PROC_INTELx64

#else

#error "unrecognized AE processor"

#endif

What do I need to do to get this to compile?

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines