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Remapping looping texture inside mogrt based on mogrt duration inside Premiere Pro

New Here ,
Mar 05, 2024 Mar 05, 2024

Hello ! 

I am building a mogrt for a LT that has a looped texture as a backdrop. LT has protected regions for aniamtion in and animation out. Now, when i import it to Premiere Pro and shorten or extend the mogrt, the outcome is that the looped texture change its speed outside protected region resulting in some visual inconsistency - protected region has a normal texture tempo and unprotected region has either high rate ( short mogrt) or are very slow (longer mogrt) 

Is there a way to make the texture has just one frame rate regardless of how long or short the mogrt will be made inside premiere pro ? 

many thanks ! 

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Expressions , How to
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correct answers 1 Correct answer

LEGEND , Mar 05, 2024 Mar 05, 2024

I don't think so. Expressions have no way of "seeing" those modified in and out points, so time-remapping won't do much for you. If possible it would probably make a lot more sense to use whatever "texture" with the footage replacement option or have it as a plain track on the sequence timeline.

 

Mylenium

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LEGEND ,
Mar 05, 2024 Mar 05, 2024
LATEST

I don't think so. Expressions have no way of "seeing" those modified in and out points, so time-remapping won't do much for you. If possible it would probably make a lot more sense to use whatever "texture" with the footage replacement option or have it as a plain track on the sequence timeline.

 

Mylenium

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Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
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