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I have a composition of a scene, within this, a composition of a character, within this a composition for mouth shapes which are animated using time remapping
the mouth shape comp has a one frame layer for each mouth shape.
all comps are set to 25fps
In the workspace, everything is how i expect it
When i render, its a completely different set of mouth shapes, ie, the workspace is showing a concerned mouth shape, but when i render it is a smile
I managed to isolate the issue down to the following mysterious glitch. if i view in the workspace at quarter resolution it is correct, but when i view at half or full resolution, the mouth shapes are wrong
i have deleted all temp files, all cache files, i have uninstalled and reinstalled the latest versions
but i am really stuck.
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Bug report send.
Thanks adzatpew​ for discovering!
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thanks for submitting the bug report
there is an alternative solution which seemed to work and that was to convert all AI frames to shape layers
i dont know if that actually solved the issue or not, but it allowed me to deliver to client
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mercury didnt solve it
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So you want the concerned mouth on 17 18 and 19? I am having happy face on all 3 regardless of resolution.
EDIT: Ignore. I reread, checking now.
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OK, I rechecked. I am not able to replicate your problem. Just a thought, you do have Joysticks n Sliders, correct? I use it occasionally but I don't know what would happen if it was opened on a computer that didn't have it.
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we gave up and started using a script that switches layers on/of (transparency) depending on a slider. it's more work but at least it works all the time.
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