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Rendering does not match the workspace

New Here ,
Apr 14, 2019 Apr 14, 2019

I have a composition of a scene, within this, a composition of a character, within this a composition for mouth shapes which are animated using time remapping

the mouth shape comp has a one frame layer for each mouth shape.

all comps are set to 25fps

In the workspace, everything is how i expect it

When i render, its a completely different set of mouth shapes, ie, the workspace is showing a concerned mouth shape, but when i render it is a smile

I managed to isolate the issue down to the following mysterious glitch. if i view in the workspace at quarter resolution it is correct, but when i view at half or full resolution, the mouth shapes are wrong

i have deleted all temp files, all cache files, i have uninstalled and reinstalled the latest versions

but i am really stuck.

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Mentor ,
Apr 18, 2019 Apr 18, 2019

Bug report send.

Thanks adzatpew​ for discovering!

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New Here ,
Apr 18, 2019 Apr 18, 2019

thanks for submitting the bug report

there is an alternative solution which seemed to work and that was to convert all AI frames to shape layers

i dont know if that actually solved the issue or not, but it allowed me to deliver to client

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New Here ,
Apr 16, 2019 Apr 16, 2019

mercury didnt solve it

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Engaged ,
Apr 17, 2019 Apr 17, 2019

So you want the concerned mouth on 17 18 and 19? I am having happy face on all 3 regardless of resolution.

EDIT: Ignore. I reread, checking now.

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Engaged ,
Apr 17, 2019 Apr 17, 2019

OK, I rechecked. I am not able to replicate your problem. Just a thought, you do have Joysticks n Sliders, correct? I use it occasionally but I don't know what would happen if it was opened on a computer that didn't have it. 

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Explorer ,
Oct 09, 2019 Oct 09, 2019
LATEST

we gave up and started using a script that switches layers on/of (transparency) depending on a slider. it's more work but at least it works all the time. 

 

 

jeva
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