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Rendering doesn't use GPU

New Here ,
Aug 18, 2023 Aug 18, 2023

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When I render an After Effects composition in Adobe Media Encoder, it never uses GPU (only CPU), although GPU is activated in the project settings and in Media Encoder. Therefore rendering/export is very slow. I use Ventura 13.5 on an iMac from 2021, CPU: 3,8 GHz 8-Core Intel Core i7, Graphic: AMD Radeon Pro 5700 XT 16 GB, RAM: 40 GB 2133 MHz DDR4

Projekteinstellungen-2023-08-18.pngAktivitätsanzeige-2023-08-18.pngMediaencoder-2023-08-18.png

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LEGEND ,
Aug 18, 2023 Aug 18, 2023

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And what's actualyl going on in the project? Using a single non-acclerated or incompatible effect or feature can cause this. unless you are more specific we really can't know.

 

Mylenium

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New Here ,
Aug 18, 2023 Aug 18, 2023

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Thank you for asking. I'm using only normal transformations and some effects inside AFX, no plugins. It's a stereoscopic 3D animation, each scene has got about 40-100 layers. Rendering never uses GPU, no matter if I render 2D or 3D, few or many layers.

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New Here ,
Aug 18, 2023 Aug 18, 2023

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In each scene of the animation is one spotlight. The 3D layers have "metal" qualities, they partially reflect light and throw shadows. Most of the layers come from photoshop, only one video file is used.

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LEGEND ,
Aug 18, 2023 Aug 18, 2023

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At some point any 3D acceleration has limits and creating a huge 3D scene is just one of those scenarios. In fact even just having 100 layers in 2D in a comp can do that because the GPU runs out of VRAM to load buffers for processing. I won't rule out any specific bugs biting your deriere, especially on a Mac, where this stuff is rather flaky, but overall everything seems normal within what you can expect from AE.

 

Mylenium

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Participant ,
Aug 19, 2023 Aug 19, 2023

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weelcome to After Effects. It mostly doesn't use GPU, and its multithreading is mostly just single-threaded rendering of frames, with one frame per thread, otherwide it would still almost be single core, no gpu. Most likely, none of your effects or edits are ones that have been have been updated for GPU use.
running these effects harder will make it even less likely that GPU rendering will work, as the other guy noted. As much as apple likes to suggest macs are a creator platform, the most popular media apps are old, and nearly impossible to optimize for their (or much anyone's) new devices without rewriting from scratch.

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