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Resource Heavy?

Guide ,
Dec 19, 2022 Dec 19, 2022

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New version AE

 

System Spec

 

Mac Pro 3.33Ghz 12 core

128 gig RAM

RX590 8 gig GPU (METAL)

 

Could this be an issue in AE. Why is asking me to stop multi thread and drop res etc.

My specs can easily manage this on previous AE versions with H/W acceleration enables

 

Never ever saw this issue before/

 

Had to drop to 8bpc, 1024 texture, and a HD res.

 

Is this a bug?

 

Screenshot 2022-12-19 at 14.11.49.jpgScreenshot 2022-12-19 at 14.07.09.jpgScreenshot 2022-12-19 at 14.07.18.jpgScreenshot 2022-12-19 at 14.07.53.jpgScreenshot 2022-12-19 at 14.08.55.jpg

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Crash , Error or problem , Performance

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LEGEND ,
Dec 19, 2022 Dec 19, 2022

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Without any actual info about your project we can't tell you much. Typically of course those buffer errors would relate to overcranked Motion Tile settings and similar and recently there's a lot of people who get this error by simply using Saphhire plug-ins like S_BlurMoCurves wrongly. For anything outside that you'd have to provide more info and screenshots.

 

Mylenium

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Guide ,
Dec 20, 2022 Dec 20, 2022

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Hey there bro. Thanks for the reply

Yeah quite a lot of Boris stuff happening in my project

 

What info is needed?

 

I personally  see this as a limitation in Ae's memory management

 Rendered out a 4K but was a mighty long process

 

M

 

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