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Hey everyone!
I often set the scale in pixels, using right click on a scale, hitting Edit, and then enter scale in Pixels. How can set the scale using expressions? And generally, how do you set the units using expressions?
returning ["200px","200px"] results in error
Thanks for help!
Another approach would be to use expression. Apply this expression to scale property and adjust targetSize parameter. It will set Scale to maintain your desired pixel size.
var targetSize = [500, 500];
var sr = thisLayer.sourceRectAtTime(time);
[targetSize[0] / sr.width * 100, targetSize[1] / sr.height * 100];
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AE has no "units". All values are intrinsic to the property stream and use its value ranges. Scale will always be in percent. You have to employ your own math to calculate the percentages. Simple 6th grade school stuff. Most commonly people use the linear() interpolator to that effect:
linear(targetPixels,minPixels,maxPixels,minPercent,maxPercent)
Simply fill in your numerical values, e.g. for a 1000 px solid:
linear(200,0,1000,0,100)
and it will return 20% for the scale.
Mylenium
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Another approach would be to use expression. Apply this expression to scale property and adjust targetSize parameter. It will set Scale to maintain your desired pixel size.
var targetSize = [500, 500];
var sr = thisLayer.sourceRectAtTime(time);
[targetSize[0] / sr.width * 100, targetSize[1] / sr.height * 100];
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Another tip that will help is that you can set up Expression control sliders to adjust the target size, width and height values, this will give you slider controls that are much easier to access than opening and editing fiddly expressions.
Just create the sliders, rename them Scale X (Pixels) and Scale Y (Pixels).
Then make this your expression;
X =effect("Scale X (Pixels)")("Slider");
Y = effect("Scale Y (Pixels)")("Slider")
var targetSize = [X, Y];
var sr = thisLayer.sourceRectAtTime(time);
[targetSize[0] / sr.width * 100, targetSize[1] / sr.height * 100];
Hope this helps 🙂
Angie Taylor
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Thank you for this! It's been a life saver 🙂
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it would be great to make a similar option...
but just to use 1 slider... scale x in pixels, for example, and mantain proportional height??
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var sr = thisLayer.sourceRectAtTime(time);
[(VARIABLE SLIDER) / sr.width * 100, transform.scale[0];