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Shader effect

New Here ,
May 19, 2018 May 19, 2018

Hi there, and sorry for the noob question, but I couldn't find a clear answer elsewhere.

Just wanted to be pointed in the right direction.

I have a pretty good experience coding GLSL, HLSL and OGSFX shaders, and a bit of compute, and wanted to make a plugin to help me and my team compose rendered scenes. But never coded anything in after effects besides ExtendScript.

It would be basically a deferred shading using pre rendered AOVS as inputs, like position, normal, albedo, uv maps etc... So it would do some quick retexturing, additional lighting, SSAO, depth of field etc.

I am a bit confused about what to use. I know there is the GPU effect rendering, but is GLator the way to go in this case?

Also do you guys recommend any courses for coding for after effects on windows?

Thanks a lot for your time!

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Explorer ,
May 21, 2018 May 21, 2018

Hi!

I don't know for GPU if glator is the right example to look at, but there's a great course on fxphd which will get you started with the basics of AE SDK and gives a hint of how to port his example plugin to GPU.

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New Here ,
May 22, 2018 May 22, 2018

Thanks a lot!

Will check it out!

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Engaged ,
May 25, 2018 May 25, 2018
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Sounds like you don't need to use GPU acceleration for what you have in mind, unless you know it will deliver noticeably higher performance. Could be that a standard (and much simpler) multithreaded CPU solution would perform well enough, and there are plenty of examples included with the SDK that demonstrate the Iteration Suite functions.

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