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Some problem about RG Trapcode particular bounce

New Here ,
Apr 05, 2023 Apr 05, 2023

Hi there,

I am using version 4.1.1 of Particular and I have a problem with the Bounce mode.

I use a solid as a wall and set the Collision events to kill, wall mode is Laye Size ,but when I move the wall away, the particles that were supposed to be killed reappear.

It seems like they were not killed but just hidden.

How can I make the particles really be killed? Or how can I prevent them from reappearing when I move the wall?wall.gif

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Community Expert ,
Apr 06, 2023 Apr 06, 2023

You can also contact Maxon support team directly.

 

https://www.maxon.net/en/support-center

 

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Community Expert ,
Apr 07, 2023 Apr 07, 2023
LATEST

I've been able to replicate this and it's strange.  It resets with each of the interaction types.  I do know that Particular can be a bit "delicate" about the order of elements added, so I wonder if it recalculates each particle per frame.  (I did find an old reddit post with someone having the same issue but no reply - so we're not alone).

 

If it is a limitation of the physics model, then I think you'll have to fake it, maybe use a solid, hidden layer as an alpha matte for the particles when they hit the wall.

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