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How can time warp effects or time remapping be effectively applied to a Cinema 4D animation file imported into After Effects?
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All AE does is operate on the rendered image The Cinema 4D renderer generates when chosen. You can't retime the actual animation in the C4D file. If you want that, you have to massage the file in C4D's graph editor. otherwise it's just more efficient to render out an image sequence with a multiple of the target framerate and then apply the timewarp in AE. that way the artefacts from the interpolation get minimized.
Mylenium
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It's a 360 paper spin animation. I'm using a C4D file instead of a PNG sequence because you can change the paper inside After Effects. You can show the print animation with as many papers as you want, and everything happens within After Effects, so there's no need to render from another software every single time you need to change the timing or paper texture.
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