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Time Remapping Nested Comp Isn't Very Precise

Contributor ,
Jun 05, 2019 Jun 05, 2019

For years, I have been having trouble with time remapping nested comps. I will make a comp for the mouths of a cartoon character, and nest the mouth comp into the character comp. When I use time remapping, controlled by keyframes, AE doesn't always show the correct frame.

Is there a way to force AE to display the correct frame?

(The only solution I've found so far is to render the mouth comp out as a Quicktime file, and put that in the character comp instead. The time remapping is precise with the movie file, but not the nested comp.)

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LEGEND ,
Jun 05, 2019 Jun 05, 2019

I would advise to use this setup:

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Contributor ,
Jun 05, 2019 Jun 05, 2019

What is the benefit of creating the Null Object, and connecting the Time Remap to the Null Object's Rotation Value, as opposed to simply typing the keyframes on the Time Remap?

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LEGEND ,
Jun 05, 2019 Jun 05, 2019

you convert time to frames or else it will get more difficult to be change the frames between poses. it's explained in the tutorial. as for the null, you can use the shortcut for rotation + and - and quickly move between poses.

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Contributor ,
Jun 06, 2019 Jun 06, 2019
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How do you press + and - on the keypad when you have a laptop? The regular + and - keys on my keyboard only zoom in and out of the timeline.

Also, doesn't pressing + and - to step through the frames take as much time, if not more, than it takes to simply type in the correct number?

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