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Hi everyone,
I've looked everywhere on the forums and couldn't find an answer so sorry if it's a known issue.
I've noticed a strange thing in particular when using a sequence layer as sprites ( time sampling : random - still frame) and setting a rotation speed (Z). When particular is on a HD solid the pivot point of the particles seems to be ok ( centered on the sprites) but when setting the exact same particular on a 4K solid the pivot points start to be way off... In fact, the bigger the solid is, the further away the pivot will be... I've attached images so it is clearer.
I don't know if someone know about this issue or if there is a way to fix it...
I'm using After Effects 2023 and particular v 4.1.5.
Thank you!
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You'll have to ask the Red Giant/ Trapcode people. Judging from your imges it seems that this isn't realyl related to the particles, though. the motion looks more like a turbulence field affecting the position, which may have something to do with their randomness algorithm.
Mylenium