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MoGRT (in PPro) FR - Edit Original/MoGRT in After Effects

Valorous Hero ,
Dec 18, 2024 Dec 18, 2024

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The current workflow with AeMoGRT Development for use in PPro lacks context. It's not uncommon to test out an AeMoGRT in PPro to realize there are shortcomings/issues/essentially something needs adjustment. 

Current constructs require opening AE separately. Then, one has to search for the specific MoGRT which oftentimes is a PITA. Commit the changes. and then head back to PPro to either replace the updated AeMoGRT if it's got a updated name. 

It's really cumbersome. So, this FR is looking at being able to select an AeMoGRT in a PPro Timeline, right-clicking and selecting an option to Edit MoGRT in After Effects. When the user returns to PPro and PPro recognizes the AeMoGRT has been updated, PPro prompts the user if they want to replace the AeMoGRT in the Timeline with the updated AeMoGRT; including an option to replace all instances in the Timeline or Project.

This will help speed up AeMoGRT DEV while also allowing Power Users in both apps to better leverage the seamless workflow between the two Apps in non-DEV use-cases, aka while actually editing in PPro.


PS - the Reveal In Explorer feature in PPro reveals the aegraphic file BUT I want to edit the *.mogrt file - this keeps the DEV files in the same place.

Very Advanced After Effects Training | Adaptive & Responsive Toolkits | Intelligent Design Assets (IDAs) | MoGraph Design System DEV
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2 Comments
Community Expert ,
Dec 18, 2024 Dec 18, 2024

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I'm with you 100% on this. I have created a specific naming convention and file folder structure to keep things straight on my systems, but this ultimately falls apart when I deliver MOGRTs to clients. I don't have a single client who maintains the folder structure, so when they want to modify the tools I have created, I almost always get an email requesting that I make the changes. While I appreciate the work, I cannot just do it because I'm usually booked a few days or even weeks out.

 

It just makes sense to be able to right-click on one of the Essential Graphics you have added to Premiere Pro and select "Edit Original."

 

Let's get this on the to-do list.

 

 

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Community Expert ,
an hour ago an hour ago

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When I realized MoGRTs were not fully open and editable on the fly I immediately dropped interest in the whole mechanism for Premiere Pro. There is zero efficiency and adaptability. I don't understand the whole idea that they should be separate enteties from actual AE project files and be managed in an entirely different way. 

Maybe I don't see the full picture but to me MoGRT should just be the upgraded version of a Dynamic Link where only text fields were editable of your comps. If different mechanisms are required to make it work, it should be implemented directly into AE. The need to build a separate .mogrt file which has to be imported into the Graphic Template library in Premiere but then becomes yet another file (.aegraphic) when imported in the Premiere project itself, but then needs to be re-converted back to .ae file to adjust is so alien to me...

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