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3D camera messes my layers up (help needed asap)

New Here ,
Nov 09, 2020 Nov 09, 2020

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My 3D pre-comp looks like this when the camera isn't moving.

Then, when the camera move (zooms in / rotates) it gets messed up like this (before and after)

1.png2.png

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Community Expert ,
Nov 09, 2020 Nov 09, 2020

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Are you using the Classic 3D or the Cinema 4D renderer? Have you checked the collapse transformation switch for the precomp?

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New Here ,
Nov 09, 2020 Nov 09, 2020

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Classic, and yeah collapse transformation is on. It's low quality when its off

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Community Expert ,
Nov 09, 2020 Nov 09, 2020

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Could you share a copy of your project so we can check it out?

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Community Expert ,
Nov 09, 2020 Nov 09, 2020

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Cropped screenshots are pretty useless for diagnosing problems. I would guess that if you selected all layers, pressed the U key twice to reveal all modified properties, and checked the position of the layers you would see that the layers that are giving you problems you will find that they are sharing the same plane. You should offset 3D layers by at least 1 pixel so they don't interfere with each other when you move the camera. 

 

If you can't figure it out select the two problem layers and reveal the position property and then embed a full UI screenshot so we can check the layer position.

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