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I need to port some AE effects plugins to OSX and I have never used XCode before. Unsurprisingly,Adobe supplied no demo of project setup.Should it be a "bundle" or "C/C++ plugin" , or anything else?Not a single line on it.
I opened the example projects from the SDK.I see that the target files ,all of them have the ending ".plugin" and build properties which I can't find when creating custom builds.I am using XCode 4.5 .Anyone can explain the main steps to confgure plugins just like the SDK examples?
Thanks.
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dude! save yourself a world of hurt, and just duplicate an existing sample and replace the files.
i see no reason why not to do so. you're porting from windows, so you're setting up from scratch anyways.
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Shachar is right, in the end you're best bet it to just duplicate an existing example and then replace your code according to the structure they created for you.
You should read the SDK documentation, on Page 32, titled "How to start creating plugins". I would strongly discourage devising custom build steps. It's just painful, and you don't need to do it. Make sure that you are targeting OSX 10.7 if you installed XCode on 10.8+. The projects won't build otherwise. See the attached image:

It's painstaking, but with enough desire, you'll be building OSX plugins, and yes all plugin files end with the .plugin extension.
--Arie
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What is that,Israelis rule here?
I am qute fine with configs.Also I have no problem to duplicate an existing plugin setup.but I like to understand how the things actually work.And what I currently don't understand is how can I create exactly the same type of project as those from Adobe AE SDK.In Xcode 4.5 no target type gives me .plugins ending.it is called ".bundle" if I select one of the several plugins projects available in XCode.Is it some deprecated or Adobe sepcific project type?
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Yes, AE plug-ins on MacOS are bundles.
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