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Element 3D - Moving camera through 3-space near buildings reveals insides of objects

Community Beginner ,
Apr 08, 2021 Apr 08, 2021

Hi, I'm trying to toy around with Element 3D and their Metropolitan package. I've used one of Metropolitan's kit city layouts, and when I close back out to AE and move a camera through the city, as it nears any wall of any building, that wall simply disappears and reveals the guts of the inside. Is this normal? Or how do I get the walls to stay there until they're simply "out of view" once the camera's effectively passed them?

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Error or problem , Preview , User interface or workspaces
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correct answers 1 Correct answer

LEGEND , Apr 08, 2021 Apr 08, 2021

Check the advanced rendering section in the plug-in effect settings. you can define custom clipping distances. Though there are simply limitations both from a technical and mathematical standpoint, especially if you use a camera with very extreme settings like a large FOV.

 

Mylenium

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LEGEND ,
Apr 08, 2021 Apr 08, 2021

Check the advanced rendering section in the plug-in effect settings. you can define custom clipping distances. Though there are simply limitations both from a technical and mathematical standpoint, especially if you use a camera with very extreme settings like a large FOV.

 

Mylenium

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Community Beginner ,
Apr 09, 2021 Apr 09, 2021
LATEST

Thank you! I'd ended up finding that solution through YouTube, too, on a video that I was watching for something else, actually! I found it under Element>Render Settings>Camera Cut-off>Camera Near Plane.

 

The value was set to 10 by default, and switching it down to 1 solved it for me.

 

Thanks again!

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