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Gradient effects that preserve original texture?

New Here ,
Mar 28, 2020 Mar 28, 2020

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I'm learning to edit unwanted objects and signs on objects out of videos and I can't seem to figure out how to blend them nicely with the background when using masks.

I would like to preserve the original texture of the edited photo I am using as a mask to put over the sign when the light and color of the background change with time. I tried using Gradient ramp effect and 4-color gradient, but those two ignore the texture completely as far as I can see. The Content aware fill does the job very well but I can't always use that because it starts acting funny and smudging other colors around the masked area into the area I want to edit when there are objects going over the sign.
Is there a similar effect that has the eyedropper and the point selecting thing that lets you have more control over which parts of masks are going to be of which color/brightness but can also preserve the original texture?
Is there any other way I could achieve this?

Thanks so much for your help!

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LEGEND ,
Mar 28, 2020 Mar 28, 2020

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No such thing. The actual solution to the issue is to use blending modes like Color or Overlay to colorize your stuff instead of just plastering things over with Normal mode and then of course there is any number of techniques to extract textures from channels e.g. based on luminance which then can be overlaid using Multiply blending modes, used as track mattes or fed into displacment maps. This can be done with Channel Combiner, Shift channels and other such effects. Of course it will also require tweaking and a lot of finetuning as well as a deeper understanding of all the other effects and processes involved. No quick solutions here.

 

Mylenium

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Community Expert ,
Mar 28, 2020 Mar 28, 2020

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I am currently working on a shot where I have to remove a tattoo from the neck of an actor and it involves motion stabilizing to simplify the roto, hand roto, several Photoshop files created from the timeline that I can use to remove the tattoo using a combination of the healing brush, clone stamp, color dodge, color burn, smudge, puppet pin animation on the PSD file to distort the image to match the changes to the shape of the neck, adjustment layers, animated gradients as lima track mattes for the repair layer to match the lighting changes, shadow masks, blend modes and a few things I have forgotten. One of the shots was just over 100 frames long and it took me 2 days and about 40 layers total in a half dozen pre-comps to effectively remove the tattoo. This kind of work can be easy, but it can be very difficult. You just have to break the problem down into the smallest pieces possible and not be afraid to combine layers to get the final solution. 

 

Without seeing the shot you are working on and/or your timeline showing the modified properties of the layers (uu) it is pretty difficult to give you any meaningful solutions. 

 

Here's a start on the next shot I'm working on that sounds something like what you are trying to do. 

Screenshot_2020-03-28 11.46.42_K0IGL8.png

By the time I'm done, I'll have at least 3 more nested comps and hundreds of keyframes in this 216 frame composition. I'm guessing it is going to take at least another 3 or 4 hours.

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Valorous Hero ,
Mar 28, 2020 Mar 28, 2020

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It's quite often much better to redo the entire sign rather than trying to mimic the original. This strategy allows for more options. Essentially, it's much easier for you to apply your own artistic interpretation of what the sign should look like instead of having to force your way through the entire process trying to mimic a natural, organic look which is of course immensely difficult.

Motion Graphics Brand Guidelines & Motion Graphics Responsive Design Toolkits

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