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Really their are many ways to do this in C4D but i'm not sure witch one work on C4d Lite release,
you can check this small tutorial and see if it can help
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Nope. Not with this version. Such fancy trickery requires Sketch & Toon to distinguish which lines are in front and in back. If you don't have that, your other option would be to convert the edges to geometry using Mograph Cloners, the Atom Array object or elaborate manual modeling techniques using inset faces and such and assigning different materials. If the quality is sufficient for your porposes, you can also try to render a viewport preview and use that.
Mylenium
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Really their are many ways to do this in C4D but i'm not sure witch one work on C4d Lite release,
you can check this small tutorial and see if it can help
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