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Low usage of processor

New Here ,
Nov 22, 2018 Nov 22, 2018

I am using after effects v16 latest update and I have 36 logical processor with 64gb RAM and Titan xp GPU

When ever I am using tools like camera track, noise reduction, motion tracking, stabilize or anything which require high usage of processing my AE hardly uses any hardware. I can see only 2 to 3% of processor and 1% of GPU and 20GB of memory(55.8GB allocated for AE) and I am not using any application in background and my processors are clocked at 4.1 GHz.

Why do AE in incapable of using maximum hardware?

I am tracking a footage of 6mins of full HD with clear tarck points (No scope for confusion in the footage and same scenario for other footage too)

Its been more than 40 hours now, but only 3 mins have been tracked.

What is the solution to make AE to utilize near 100% available hardware resource.

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LEGEND ,
Nov 22, 2018 Nov 22, 2018

What is the solution to make AE to utilize near 100% available hardware resource.

There is no such thing. Sorry, but you don't seem to understand how AE works (or for that matter many video processing programs) and simply have bought the wrong computer. By its nature a lot of video processing strictly depends on linearly chewing through sequential frames, hence there can often be barely any parallelization and then you have to take a brute-force approach by having the most powerful single-threaded processor. A system with 36 physical cores clearly is not that and each individual core's efficiency will be quite low, in turn causing the long waits. Again, there are no magic switches or tricks here. You seriously need to use a different computer.

Mylenium

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Guide ,
Nov 22, 2018 Nov 22, 2018
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Hi. Having multi cpu processors, tons of RAM and huge GPU's does NOT equate in general to faster performance or more usage of the CPU cores. All the hardware in the world won't make a difference unless the software architecture was designed to address them. Most applications are still single threaded and not multi threaded as the hype would make one believe. "Hyperthreading" was Intels and Microsofts biggest marketing hype but what they left out was that software developers weren't yet making any apps to utilize this technology feature. So essentially this is what happens (in layman terms)

You give an app like AE an instruction and the data is sent to the CPU and RAM. The next instruction follows the first BEHIND the first one. And so it goes, Its like a single conveyor belt type system. In parallel computing architecture instructions are sent in parallel stream and this is where having more CPU cores come in, The instruction is literally "split" in segments with different cores managing different parts of that instruction and as more instructions follow more cores take on the workload.

I trust this makes sense

Mo

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