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Range Selector Animations + KeyFrames Not Rendering/Playing

New Here ,
Nov 08, 2017 Nov 08, 2017

Today I put in many hours of work animating a poem:

I started with the entire poem, and then it proceeded to fade out to 0% opacity and 100% blur. After that, different words would come back into focus at full opacity. I did this using range selectors set to SUBTRACT with AMOUNT keyframes queuing in the fades. The logic was that the overall text animation had faded to invisibility, and that by using the subtracting range selectors, individual parts of the text would reappear. It all worked seamlessly and played back fine. I saved and closed my computer to go home.

When I opened the file at home, everything looked fine, and all my keyframes show up in the timeline, but now when I play the file back, no animation is previewed except the first keyframes, and those do not pay any attention to the range selectors.

In short, it looks as if AfterEffects is simply ignoring my range selectors. I did some googling, but am truly at a loss as to how to fix this, and would prefer not to start from scratch and reanimate everything.

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correct answers 1 Correct answer

Community Expert , Nov 08, 2017 Nov 08, 2017

A Animator lower down the stack is probably cancelling out what the earlier animators are doing.

Hide all Animators and then start showing them one at a time, snubbing the Timeline to make sure that each one animates as expected.

It'll take a little bit of time, but you should be able to find the Animator that's effectively cancelling out your animation.

You could also turn them off from the bottom up, but I'd trouble shoot it in the order you built it from the top down.

-Warren

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Community Expert ,
Nov 08, 2017 Nov 08, 2017

A Animator lower down the stack is probably cancelling out what the earlier animators are doing.

Hide all Animators and then start showing them one at a time, snubbing the Timeline to make sure that each one animates as expected.

It'll take a little bit of time, but you should be able to find the Animator that's effectively cancelling out your animation.

You could also turn them off from the bottom up, but I'd trouble shoot it in the order you built it from the top down.

-Warren

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LEGEND ,
Nov 08, 2017 Nov 08, 2017
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I did this using range selectors set to SUBTRACT with AMOUNT keyframes queuing in the fades. The logic was that the overall text animation had faded to invisibility, and that by using the subtracting range selectors, individual parts of the text would reappear. It all worked seamlessly and played back fine.

Doubtful, because quite frankly that's not how text animators work. If multiple animators are applied to the same property, they need to be combined using add, intersect and subtract modes just like different animators on different properties may require this as well. This is no different from masks. A layer with no text animator is not by default in "I'm here mode", it's in "nothing" mode. If at all I would only imagine that your preview worked because the animators never actually overlapped, which is perfectly possible when you set up things and the timing isn't finalized or you just jump around, never landing in those overlapping regions. As Warren already said, something is most definitely cancelling out/ overriding one another.

Mylenium

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