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Hello guys,
I am trying to make 3d rotation with extrusion options.
When i rotate Y dimension, i see some stupid shapes. How can i solve this?
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This is called Z-Fighting (https://en.wikipedia.org/wiki/Z-fighting)
You have two shapes on the exact same plane and they're intersecting. You have to go in and offset everything, even if it means putting one shape at "0" and another one at "0.1" for your Z-Cooridnates.
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How do i offset?
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I don't know how many layers you have intersecting, but just put make of their z-coordinates a little bit different. .1 pixel should be enough if you're not using any motion blur. If you are, then you might need to do more.
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I will try, thanks a lot
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I have not seen your timeline but if this was my project I would change the rendering options back to Classic 3D, make sure that all of the artwork was vector art or shape layers, then export the comp as a C4D file and do the extruding, texturing, and animating in C4D. It will render faster and you will have infinitely more control over the project. It will take you a couple of hours to get a handle on texturing and editing in C4D Lite but it will be worth it.