Rotating an image with null and image always facing camera?
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I'm animating a ball that I made with cc sphere, meaning it's a 2D image basically.
(to make it render faster, I animated the cc sphere out in a movie file and imported into the project)
It's basically a planet rotating (it's in the movie) that rotates around the sun
I'm spinning it around in 3D space in a horizontal circle - I'm using a null for this, since I want to the ball to get closer to the center over time.
When I rotate the null, the image also turns revealing it's a flat image.
Since I'm not animating my camera but the image - is there a way to have the image always facing front?
(I'm looking for a similar solution to auto-orient face camera, but since I'm not animating the camera this doesn't seem to work)
Any direction would be much appreciated.
Cheers, Dan
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Typically you'd use Right-Click your 3D layer > Transform > Auto-Orient > Orient Towards Camera. But sounds like you've already tried that. Can you post a screenshot of your setup? Have you tried auto-orienting the null to the camera?
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Any lookAt() expression will do...
Mylenium

