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Skewing null objects

Community Beginner ,
Apr 06, 2019 Apr 06, 2019

Hi there,

maybe someone can help me out with this one:

I'm using a tutorial where i have this character that has to be prepared for a rig. Now i made null objects for the different parts: head, neck, torso etc.

Now here is where the problem start. When I parent the visual of the head to the null object, and rotate it on the placed anchor point, it works fine...Now i parent the visual of the neck to a null object, test the rotation and it also works fine. Now i parent the null object of the head to the null object of the neck. I rotate the neck to check and the head and neck rotate just fine. BUT if i rotate the head now the whole object skewes!? So if i parent objects to eachother that works fine, but to rotate the objects individual is what causes problems. Even worse: when i look in the original files of the tutorial I can't find what i'm doing wrong - all the objects are parented the same way I did.

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LEGEND ,
Apr 07, 2019 Apr 07, 2019

Impossible to know without seeing screenshots of your setup, including the object manager hierarchy and a link to the original tutorial.

Mylenium

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Community Beginner ,
Apr 09, 2019 Apr 09, 2019

Screenshot 2019-04-09 at 23.56.24.pngScreenshot 2019-04-09 at 21.40.48.pngScreenshot 2019-04-09 at 21.41.12.png

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LEGEND ,
Apr 09, 2019 Apr 09, 2019

if a child is parented to a parent with unconstrained scale (uneven xscale and yscale), a skew will occur if you rotate the child. to remedy this, you should either set the scale of the parent to be constrained, or parent the child to another constrained parent, and parent this parent to the main parent thus creating a parent buffer to absorb this behavior.

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Explorer ,
Sep 18, 2019 Sep 18, 2019
LATEST
Thank you SO much. Had the same problems and I could not for the life of me figure out why my object was skewing. Was about to rebuild the whole thing.
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