Copy link to clipboard
Copied
Hi there,
maybe someone can help me out with this one:
I'm using a tutorial where i have this character that has to be prepared for a rig. Now i made null objects for the different parts: head, neck, torso etc.
Now here is where the problem start. When I parent the visual of the head to the null object, and rotate it on the placed anchor point, it works fine...Now i parent the visual of the neck to a null object, test the rotation and it also works fine. Now i parent the null object of the head to the null object of the neck. I rotate the neck to check and the head and neck rotate just fine. BUT if i rotate the head now the whole object skewes!? So if i parent objects to eachother that works fine, but to rotate the objects individual is what causes problems. Even worse: when i look in the original files of the tutorial I can't find what i'm doing wrong - all the objects are parented the same way I did.
Copy link to clipboard
Copied
Impossible to know without seeing screenshots of your setup, including the object manager hierarchy and a link to the original tutorial.
Mylenium
Copy link to clipboard
Copied



Copy link to clipboard
Copied
if a child is parented to a parent with unconstrained scale (uneven xscale and yscale), a skew will occur if you rotate the child. to remedy this, you should either set the scale of the parent to be constrained, or parent the child to another constrained parent, and parent this parent to the main parent thus creating a parent buffer to absorb this behavior.
Copy link to clipboard
Copied
Get ready! An upgraded Adobe Community experience is coming in January.
Learn more