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Hi all,
I've created a 3D cube by placing comps and rotating and snapping all the sides together. I'm using comps so I can drop an image in and the images become the surface of the cube. I then slave all the cube parts to a null layer to use as controls for the final cube. I need to create several cubes in this same manner to create an environment in which these cubes live and move about. Here's the issue:
If I leave the 6 comps (top, bottom, 4 sides of the cube) as layers of the main comp, they behave like a cube - I can rotate them and see the sides, etc. However, if I take those separate comps and pre-comp them so I can have various cubes nicely organized as cube 1, cube 2, etc., then the cube starts behaving strangely. If I leave 3D layer un-checked, the cube remains 3D but I can't rotate it using the null. I can scale it with the null, so they are connected, but can't rotate it. If I check 3D, it collapses into a flat layer, but can be rotated by the null.
I'm totally baffled at this point. Feel like I can't find the sky-scraper I'm standing in front of, in that this HAS to be so obvious I just can't see it. I don't even know what to screen cap to help this explanation. Basically, how do I create a 3D cube with images without just having 75 layers in one composition all loose and un-organized? Seems like it should just work, but mine defies logic. Let me know what to screen cap if that helps.
To keep 3D layers active when they are part of a nested (pre) comp you have to collapse transformations.
Normal workflow -
If that doesn't solve your problem we need a screenshot of the main comp with the modifi
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To keep 3D layers active when they are part of a nested (pre) comp you have to collapse transformations.
Normal workflow -
If that doesn't solve your problem we need a screenshot of the main comp with the modified properties of the layers giving you problems revealed (uu + Print Screen + paste to the forum), a screenshot with at least one of the 3D layers selected and modified properties revealed, and a screenshot of the flow chart of your project.
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Thanks Rick - would never have known how to even discover that issue. Don't do a lot in 3D.
The last question is, how do I line up the anchor point of the 3D precomp wih the anchor point of the null? Is there a click or do I have to eye-ball drag?
ADDENDUM: scratch that. II just rebuilt the cube from scratch, realizing that the issue was the position of the elements, not the cube's anchor points.
Thanks again Rick!
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The easiest way to build a cube:
The whole process should take you about 10 minutes and it looks like this:

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Thanks again for extra help. I created the cubes properly and have them spinning and moving. I stopped short of your extra bits like lights and such. Wrestling with the results too much, so I may have to revisit that part later. Can't get the cubes to cast shadows - specifically, I can't find a way to select the cube and select "cast shadows" - there seems no such option on the cube precomps. Did I miss a step?
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You have to enable cast shadows with the original layers. Anything you do to a 3D layer that is in a pre-comp will show up in the main comp if you collapse transformations. They will even cast shadows on a layer in the main comp.

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Awesome - you got me to where I needed to be, Rick. Thanks again for the help.
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