Arms Raise with body, Any way to make to make them still but draggable?

New Here ,
May 04, 2020 May 04, 2020

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When recording the face Track Behaviour, the Face moves the body and the body moves the arms at the shoulder but then they move up like a action figure.

 

is there a way for them to stay fixed at the wrists and let the elbows and shoulders move. So it seems there is weight to the arms?

 

In my case, the forearms should be resting on the arm of a chair, But when I record the arms move up with the body,

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How to , Puppet movement , Rigging , Tips and tricks

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Adobe Employee ,
May 06, 2020 May 06, 2020

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Please post a few pictures of your Rig workspace panel for this character.  There are a number of possible rigging issues that could cause this.

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New Here ,
May 07, 2020 May 07, 2020

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sure no problem.

 

Thanks in advance.

 

RigBody.jpgRigleftarm.jpgrigRightArm.jpg

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LEGEND ,
May 08, 2020 May 08, 2020

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Normally children layers move relative to the parent. So if the body moves, the arms will move. You can use a "hinge" attach type so the arm stays horizontal, but it would still move off the arm of the chair.

 

The best approach I have seen is to record a dragger drag of the wrist. Move it by a pixel then keep the mouse still. That forces that dragger to stay in that position even if the rest of the body moves. Geoffrey might have a better solution, but that is the best I know of. You can do a second recording for the elbow for example, but remember in real life if the body/shoulders move, something has to move the the rest of the arms unless you are elastawoman! 😉

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New Here ,
May 12, 2020 May 12, 2020

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Thanks, I will give this a go!

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