File "New Comp from Character Animator Recording.jsx" mentioned in docs is missing from installation
The docs in Bring your 2D characters to life | mentions "New Comp from Character Animator Recording.jsx" as the second way (other than dynamic linking) to include exported PNGs from Character Animator into AE, but I cannot find this script on my installation. Is it still supported? Or is dynamic linking the only way to go?
From some crude experiments, I don't think Dynamic Linking is the same as dragging the PNG files across. Here is what I did. I have a character scene (around 10 seconds long). I preview in CH and it plays full speed (very minor jitter). I then create a new AE project and drag the Scene from the CH UI over to the new AE project. It sets up dynamic linking. I then right click and "New Comp from selection". I then preview the new comp. You can see it take 1 second per frame. The computer is 100% CPU, 0% disk. 3G free RAM. At the end of 12 frames x 10 seconds = 120 seconds I can now preview in AE at full speed (I have made zero changes in AE - just dragged it across). The disk starts going at 100% with 0% CPU. It seems like AE computed everything in memory, then is writing the results to disk as a cache. After a while the disk stops.
Looking for recently modified files, I can see lots of PNG files holding the different body parts newly created - not full screens that I can see. There are lots of .aecache files (which are quite big) also created. I am therefore guessing that AE is animating the individual body part images(?) which may mean that dragging over PNG files will probably be faster than Dynamic Linking as AE won't try to rerender everything. The negative is you have to manually export the PNG sequence each time you make a change in CH.
All of the latter part is just to say there may still be reason to have the "New Comp from Character Animator Recording.jsx" file included, so people can choose which way to go. I am using Dynamic linking, but the x12 delay in rendering is painful - it seems to need to rerender more often than I expect (but I have not collected proof yet).
