Photoshop is too slow for concept art. Any way to improve it?
Photoshop is well known to be an industry standard in both animation and videogame industry for the production of concept art. And for good reason, the program is really powerful and can be upgraded with plugins and tools.
Is it just me (and my ultimately distorted perception) or Photoshop is just slow, laggy and frequently freezing to anyone who makes concept art with it? And to me it seems the computer hardware you throw at it does't really matter, if you are using a 4 cores / 4 threads core or an 8 cores / 16 threads, an integrated graphcis or a powerful RTX 2080ti, it doesn't makes a big difference and the program runs sluggish on any 500-1500$ computer.
I am trying to find information online about this issue, because I am tired of upgrading my pc to see no imporvements in performace, especially when using custom brushes (official ones, like Kyle's brushes, dowloaded from Adobe itself).
Does any of you have insights or experience to help me get a faster, snappier user experience?
