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Here are some of the limits we ran into testing for use in an actual post-production workflow.
Presumes the following environment:
- Complex timelines with many Motion Graphics templates and many instances of each template both in one sequence and across multiple sequences
- On-the-fly changes being made a) to the design of the templates, b) to the text and properties in the instances, c) quantity of property controls passed from AE to PPRo
#1: The only way we're able to introduce a MOGRT (Motion Graphics) file into the project is by dragging it into a timeline. Can't drag to a the project panel, a bin, or even the Essential Graphics-generated "Motion Graphics Templates Media" bin. Dragging into the timeline is not exactly optimal. Risky. Easy to accidentally over-write existing timeline cuts. This is more of an inconvenience than a deal-breaker. The following are more problematic
#2: We haven't found a way to update an existing Motion Graphic at the PPro project level. If we update a template in AE we're forced to re-import/re-introduce the updated version to our PPro project. It arrives as a new (same-named) template that can't be linked or merged with the prior. In order to update sequences with the new template, we have to select all related instances and execute a "Replace Clip With..." That's ok for smaller, simpler projects. It's a deal-breaker for larger, more complex ones. Why...
#3: Even after updating Motion Graphics timeline instances, the updated instances don't reflect certain changes made at the AE context, namely additions or changes in property controls. The only solution to that we've been able to come up with involves over-cutting the new Motion Graphic into the timeline. That means losing any text entries or property settings. That takes more time, introduces more risk than #2 above.
Curious to know if we're just over-looking something -- that there is some way to replace Motion Graphics at the project level that includes all style and property changes. Would love to know we can overcome these limitations. Otherwise, for our purposes, Motion Graphics are a brilliant, promising new development with great potential but which are self-defeating in a complex, professional post-prod workflow. And yet that's precisely the environment to which Motion Graphics seem best suited.
https://forums.adobe.com/people/Roei+Tzoref wrote
looks like some of our prays have been answered with the latest 12.1 april update of Premiere
here's an updated article:
Adobe Premiere Pro Help | Using Motion Graphics templates in Premiere Pro
Thanks for the callout Roei Tzoref & jstrawn
Highlights of the MOGRT workflow improvement:
- The option "Do you want to replace all other instances of this graphic in all sequences with the new template?" is a great leap forward.
- Sliders added
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Premiopolis wrote
#1: The only way we're able to introduce a MOGRT (Motion Graphics) file into the project is by dragging it into a timeline. Can't drag to a the project panel, a bin, or even the Essential Graphics-generated "Motion Graphics Templates Media" bin. Dragging into the timeline is not exactly optimal. Risky. Easy to accidentally over-write existing timeline cuts. This is more of an inconvenience than a deal-breaker. The following are more problematic
#2: We haven't found a way to update an existing Motion Graphic at the PPro project level. If we update a template in AE we're forced to re-import/re-introduce the updated version to our PPro project. It arrives as a new (same-named) template that can't be linked or merged with the prior. In order to update sequences with the new template, we have to select all related instances and execute a "Replace Clip With..." That's ok for smaller, simpler projects. It's a deal-breaker for larger, more complex ones. Why...
- In a complex project there's no easy way to quickly and accurately select all the timeline instances relating to one particular template, shy of using dedicated tracks, or some JSX.
- If there are multiple sequences all sharing multiple instances of Motion Graphics of Templates the prospect of constantly updating all of quickly becomes daunting.
- It's an inefficient, time-consuming process.
#3: Even after updating Motion Graphics timeline instances, the updated instances don't reflect certain changes made at the AE context, namely additions or changes in property controls. The only solution to that we've been able to come up with involves over-cutting the new Motion Graphic into the timeline. That means losing any text entries or property settings. That takes more time, introduces more risk than #2 above.
#1 - You are correct that the starting point for MOGRTs is always dragging from the EGP Browse Tab (EGP = Essential Graphics Panel) into a Timeline Sequence in PrPro. Then, from the Timeline, you can drag and drop a Graphic object into the Project Panel to convert it to a Master Graphic item. There is also an item in the Graphics menu that lets you do that. At that point, each new instance of it in a sequence will always be an exact duplicate of the master. In case you are wondering why we designed it the way we did, the main reason was so that Graphics are always separate from one another in the Timeline and users don't have to worry about their changes rippling across to other items in the timeline, unless they explicitly upgraded to a Master Graphic first.
#2a - You can update your Pr MOGRT's by changing the Graphic layers then exporting them again from the Graphics menu and then dragging them into the Timeline again. For MOGRTs from AE, you can also make changes to the Comp items then re-export from the EG panel in AE. In either case, exported MOGRTs will be need to dragged into the timeline again from the EGP Browser and the changes do not get merged into existing Graphics. You can choose to re-export with a different name though, so perhaps that may help in some cases.
#2b If you want all your instances to be identical (with changes rippling across all timeline instances), then create your graphics directly in PrPro (You can export them as MOGRTs in the process if needed but you don't have too - Pr mogrts are always just Graphics with layers within any Pr timeline), then upgrade to Master Graphic before adding anything to sequence. Now everything will be an instance of one Master Project item and Replace Footage for that project item would update for all timeline instances. And it will work differently with MOGRTs that came from AE because those are actually pieces of AE media and not actually Graphics with layers like the MOGRTS you get when exporting from within PrPro.
#3 - This sounds similar to #2a, or am I misunderstanding? MOGRTs do not offer any sort of Dynamic Link workflow at this time if that's what you are expecting. They always need to be authored first, using either the EG panel in AE, or the EG panel in Pro, Exported, and then dragged in from the EGP Browse Tab to be edited as needed from within the Timeline (using the EGP). So I can see your trouble here, but please note that you can continue to modify any param that you made editable over on the AE side after you bring them into a Timeline sequence in Pr. Also, all Graphic Layers (text, shape, clip) will remain editable for Graphics which came from Pr MOGRTs.
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jstrawn wrote
In case you are wondering why we designed it the way we did, the main reason was so that Graphics are always separate from one another in the Timeline and users don't have to worry about their changes rippling across to other items in the timeline, unless they explicitly upgraded to a Master Graphic first.
Yes, this is a big improvement over Live Text Templates which required instances to be generated first in the project panel and then dropped into the timeline before applying customized text entry. The Motion Graphics logic by contrast allow you to use the same source from the project panel and apply different text and properties to each timeline instance independently. Brilliant.
But, while it's great that changing the text in one timeline instance doesn't affect the text any other instances, it problematic that style changes applied in AE can't conveniently update all the side instances across all timelines on the PR sided.
jstrawn wrote
MOGRTs will be need to dragged into the timeline again from the EGP Browser and the changes do not get merged into existing Graphics.
This is precisely where, for our purposes, the problem lies. For this to be a practical feature, this challenge would need to be resolved.
jstrawn wrote
please note that you can continue to modify any param that you made editable over on the AE side after you bring them into a Timeline sequence
Yes, aware of this. We can continue to modify existing parameters, but we're not able to introduce new ones. Making new parameters available after the fact would be real game-changer -- a massive increase of workflow efficiency and creative power.
Here's the challenge as I'm seeing it:
Once our editors have gone to the trouble of entering the text for 100s of lower thirds, and then some producer, rightly or wrongly, comes along and wants a font, background, or any stylistic change, it makes a huge difference to be able to make universally-applied style change without having to re-type all the entered text.
An ability to update a PPRO MOGRT in the same manner that PPRO permits a regular source clip to be re-linked to an alternate media source -- that would do the trick. We're currently doing just that in PPro be means of an external database coupled with AE and JSX to auto-generate and auto-update texted graphics files, but we would drop all that in a hot minute if MOGRTS could achieve the same level of efficiency, and right now they can't do it.
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Thank you Premiopolis for starting this discussion, and to you jstrawn for addressing the issues.
The problem with motion graphic templates (especially those who were made in Ae) starts when you start to work in bulk. many templates, spread around your sequences, and now you want to update the old ones and replace them with new ones. with Live Text Template you had an actual file, you could just replace it in the bin and it was easy. with Motion Graphic Templates it's an installation, and replacing can be a nightmare I image. here's why:
1. Can't install many motion graphic templates in one operation:
the motion graphic template requires installation every time and only one at a time (can't multi-select) making it difficult to bulk import and work faster with many templates that require updates and replacement for new instances.
2. No organized way to replace an old template with a new template:
you can drag the new MGT from the EGP over the old MGT clip in the timeline holding the Alt key, but what if you got many instances in the timeline or in other sequences?
if it's Ae MGT, you can drag the new motion graphic template to the timeline and then you get a clip in the project panel so you can "replace with clip" the old for the new, but what you need to select all the clips? messy. a workaround if it is just one sequence is to select label group so you can select all of them in the timeline (as long as you don't have other rose labels..) and then replace with clip from bin.
what about replacing the source? you can but it's complicated - the mograph file is linking to an aegraphic file in a complicated folder structure and the only way to actually replace source file in the project panel with source file in explorer/finder, is to unlink and relink to the new file - very complicated and error prone.
if there was replace source for new source feature in the project panel, theoretically your workflow would improve significantly and would be this:
1. drag the new template to the timeline, then you get a clip in the project bin (this is what happens if it's Ae MGT, whereas if it's Pr MGT then just create a master graphic)
2. replace source for new source right in the project panel (if it was possible in premiere)
but unfortunately, no source to replace source command in Premiere that I know of. in Ae's project panel, you can drag source with Alt the new over the old and you have replaced it - and it's very useful feature.
here's another example of another user struggling for workflow solutions:
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what about replacing the source? you can but it's complicated - the mograph file is linking to an aegraphic file in a complicated folder structure and the only way to actually replace source file in the project panel with source file in explorer/finder, is to unlink and relink to the new file - very complicated and error prone.
So maybe, as you're saying, not an optimal solution, but it sure is interesting. I just looked into it (on Mac OS), and was not able to find a way to unlink / link when it comes to MOGRTs. How are you doing that?
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Premiopolis I apologize, after running some more tests, I'd like to correct some statements of mine. replacing existing MGT appears more limited than I thought. this is a learning in progress..
you can drag the new MGT from the EGP over the old MGT clip in the timeline holding the Alt key,
this might seem to work but it does not. you get the actual new graphics in the timeline and in the program monitor, but the EGP shows the previous template parameters. for both Ae's mograph templates and Premiere. I think this could constitute as a bug.
if it's Ae MGT, you can drag the new motion graphic template to the timeline and then you get a clip in the project panel so you can "replace with clip" the old for the new,
again same thing - this might seem to work. you get the actual new graphics in the timeline and in the program monitor, but the EGP shows the previous template parameters.
what about replacing the source? you can but it's complicated - the mograph file is linking to an aegraphic file in a complicated folder structure and the only way to actually replace source file in the project panel with source file in explorer/finder, is to unlink and relink to the new file - very complicated and error prone.
see kjetils30485119 writing about it in his post Workflow with Essential Graphics templates and sharing with customers I have tested it myself and thought it works too. but again, it will replace the clip with the new one, but the EGP will show the old parameters.
so seems to me there are two factors here that are kinda separated: the mograph file - parameters in the EGP, and the source file - an aegraphic file that contains all the media inside. the only way these are joined together is through the timeline panel through drag and drop from the EGP to the timeline.
Conclusion: for Ae MGT the only way I see now to replace and old for new is right in the timeline, one at a time. no workarounds yet. for Premiere Templates this is not so bad since you can change the template itself right in premiere and create a master graphic that is connected to all of them, but for Ae it's not so great.
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Was really hoping had a magic trick there. One possible workaround, albeit a bit involved, some JSX code in, say a custom panel that automatically selects all timeline clips whose name matches MOGRT you're working with (requires an reliable naming convention to work) and automatically selects only the items you intend to replace. That would make it possible accurate select all instances for replacement, but it still doesn't address the fact that new properties from AE nonetheless won't update in the timeline instances.
Hopefully the thing that's communicating back to team Adobe: A) This is really exciting potentially powerful stuff; B) But these oversights leave it at promising, compelling -- something to toy around with, but not yet ready for use in a complex, professional environment.
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still on the topic of specifically replacing Ae Motion Graphic Templates:
it's worth pointing out that although the EGP property controllers don't update in Premiere's EGP when you replace a clip with all 3 methods (replace with clip, drag with Alt, link and relink), BUT as long as you are using the same number and type of property controllers - it changes according the the new information and actually works! so you can continue using the EGP for all the clips you changed as well. in other words, the media inside the motion graphic template will change as expected and the property controllers are still linked to the new MGT if you replace them in these 3 methods - so changing the font and even the animation can work for bulk replace (limited to the workarounds)
this is why it was confusing to me and I actually thought it works completely. I only changed existing parameters in the Aep file and exported again (like shape sizes, or type of animation), but I did not add more parameters or change the appearance of the EGP in Ae and this is why I did not see the problem with the EGP not updating to the new parameters.
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Premiopolis wrote
selects all timeline clips whose name matches MOGRT you're working with (requires an reliable naming convention to work) and automatically selects only the items you intend to replace.
Custom built panels are certainly a lot of fun, but assuming you're already following a reliable naming convention, couldn't you select the target items by just using the built-in Find command?
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andymees@aje wrote
Custom built panels are certainly a lot of fun, but assuming you're already following a reliable naming convention, couldn't you select the target items by just using the built-in Find command?
Absolutely. Your approach works great. The conceivable benefit of using a Custom Panel would be to replace typing of text with a series of pre-defined buttons -- maybe that's a little faster by hair. And perhaps you could even work out a some code to auto-replace old MOGRTS with new ones, but I suspect that bit of code would be a little hinky.
Your Find/Replace approach is in some ways better than a code-based approach at this point because Timeline Find/Replace finds not only to names but also any clips whose timeline instance you might have renamed. (Renamed instances are inaccessible to ExtendScript / Custom Panels) So if you're inclined to be rigorous about naming conventions, you could be as straightforward or sophisticated as you want when it comes to your Find/Replace approach.
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Good news! The latest update of Premiere (2017.1.1) made good, strong, albeit partial breakthrough:
MOGRT text that was entered into timeline instances of AE-generated graphics are now preserved.
In other words, say you generate a texted graphic in AE, send to PPro via Essential Graphics, apply instances to the timeline, add text entries, and then return to AE to make style changes, re-send to PPro. When you go to replace timeline instances of the MOGRT the text entries you made previously are preserved.
This is excellent, but still not quite cigar worthy from a production standpoint.
What would send this over the top for a fast-paced high-pressure professional environment ? Several things:
- Reduce the steps from AE to PPro. Currently it's
a) Export from AE via Essential Graphics
b) Retrieve in PPro via Essential Graphics
c) Drag from Essential Graphics to a sequence Timeline to create a (duplicate-but-same-named) project clip
d) Delete from Timeline
e) Select any and all previous timeline instances
f) "Replace-From-Selected" to update timeline instances.
6 steps, some of them unintuitive, and awkward and gratuitous from an editor's perspective, particularly c - f.
Would it not make more sense for PPro to recognize MOGRTS natively, like any other media clip? That way the moment you export from AE and replace an old MOGRT, the timelines are automatically updated, no work required.
And almost, but not quite equal importance: Any properties newly-added on the AE side should appear on the PPro side and become available to the editor.
That would be a genuine breakthrough, a game changer, for texted graphics, with lots of exciting implications.
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thank you Premiopolis for advocating on improving this feature. I have made an official and detailed rant in this post: Re: Breaking My Tools. 😞
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looks like some of our prays have been answered with the latest 12.1 april update of Premiere
here's an updated article:
Adobe Premiere Pro Help | Using Motion Graphics templates in Premiere Pro
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THAT is a most useful feature for me. Glad you highlighted it here, as I don't think many users 'caught' this in the new release. And it is so useful!
Neil
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Definitely the most crucial update for Mogrts . Above anything else, productivity comes first. You will only notice you need it when you are way into the project.
this and the match color features are for me the highlights of this update.
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Me too. Through auto-ducking music will also be big in my next project.
Neil
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https://forums.adobe.com/people/Roei+Tzoref wrote
looks like some of our prays have been answered with the latest 12.1 april update of Premiere
here's an updated article:
Adobe Premiere Pro Help | Using Motion Graphics templates in Premiere Pro
We unofficially call this 'Relink aegraphic in place' and it is indeed a big workflow improvement for 12.1. There is no new UI for triggering it though so it's not super discoverable. I've been trying to let people know about it whenever I can but I'll appreciate any extra help on that front.
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I think many users when confronted with the need to replace a master will click anything. eventually they will find it. there is no big button for replace source in Ae too but users figure it out.
Adobe could make sure there is easy to find documentation and also this deserve a tutorial same as match color or auto duck. And we have the forums so we'll be here to what's left
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https://forums.adobe.com/people/Roei+Tzoref wrote
looks like some of our prays have been answered with the latest 12.1 april update of Premiere
here's an updated article:
Adobe Premiere Pro Help | Using Motion Graphics templates in Premiere Pro
Thanks for the callout Roei Tzoref & jstrawn
Highlights of the MOGRT workflow improvement:
- The option "Do you want to replace all other instances of this graphic in all sequences with the new template?" is a great leap forward.
- Sliders added to the AE side Essential Graphics Panel now voyage to the Premier side. Brilliant!
Here's what I'm working out still, and this is in part based on having opted to work extensively with Live Text Templates (LTTs) (as opposed to MOGRTS) prior to this release.
Benefits of LTTs
- Immediacy. Updates made AE-side are reflected PPro-side the moment (or, to be precise, very soon after) you hit Save in AE. MOGRTs, by contrast, must be exported from AE Essential Graphics Panel, then imported to PPro Essential Graphics Panel, then dragged to timeline.
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Yes- thank you Roei Tzoref & jstrawn
My facility is unable to update to the latest release because of the known issues around modifying media on networked drives ( on a Mac at least), so my comments are still relating to Premiere 12.01 release. Looking forward to using 12.1!
To add to what Premiopolis mentioned:
After adding it to a timeline, I reveal the .aegraphic file that is placed in a Premiere generated dir.
I then move that into a "Common" directory that I made in "Motion Graphics Template Media" , and manage all my .aegraphic files manually ( Deleting the ones made in folders like "961e6305-a67a-439d-b21f-8f2feb26c9a0", and relinking to mine in "Common")- so that all my facilities users are using the same as graphic file, in the hopes that at some point in the future I can administer revisions and not go insane.
Thanks jstrawn​ and the team at Adobe for incrementally making EG the interface between AE and Premiere we've been dreaming about!
D
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https://forums.adobe.com/people/Roei+Tzoref wrote
looks like some of our prays have been answered with the latest 12.1 april update of Premiere
here's an updated article:
Adobe Premiere Pro Help | Using Motion Graphics templates in Premiere Pro
Thanks for the callout Roei Tzoref & jstrawn
Highlights of the MOGRT workflow improvement:
- The option "Do you want to replace all other instances of this graphic in all sequences with the new template?" is a great leap forward.
- Sliders added to the AE side Essential Graphics Panel now voyage to the Premier side. Brilliant!
Here's what I'm working out still, and this is in part based on having opted to work extensively with Live Text Templates (LTTs) (as opposed to MOGRTS) prior to this release.
Distinctions of LTTs
- Immediacy. Updates made AE-side are reflected PPro-side the moment (or, to be precise, with slight and varying amount of delay) you hit Save in AE. MOGRTs, by contrast, must be exported from AE Essential Graphics Panel, then imported to PPro Essential Graphics Panel, then dragged to timeline.
- Instances are created via Project Items. If you want to reference one LTT but have property changes represented, those distinctions are controlled by project item instances.
Distinctions of MOGRTs
- Sliders -- or more specifically the ability to define using AE what can and cannot be adjusted in PPro.
- Instances are created via Timeline Items. If you want to reference one LTT but have property changes represented, it's sufficient to use duplicate timeline instances to control those changes. No additional project items are required.
RE Immediacy thing is a big deal. We do a lot of micro changes over and over again AE side. Seeing the consequences of those little changes reflected immediately in the PPro context has radically transformed what's possible. Doing the MOGRT shuffle -- AE Export, PPro Import, PPro drag-n-drop -- is a much slower process.
RE sliders -- having the ability to define in AE what's variable in PPro is really fantastic. Because that option isn't available to LTTs, we developed a workaround wherein we create Text Layers Guides in AE, connect them to Expressions in the way that sliders are for MOGRTs, such that the Text Guides pass to PPro as the equivalent. It's not nearly as pretty or cool and often times we end up with unwanted do-nothing text entires on the PPRo side, but overall we maintain the immediacy of LTTs.
RE Location of Instances -- My original preference was for the MOGRT approach: the ability to simply option-drag-to-copy instances in the timeline and then push property changes in those instances is a real convenience. Doing the same via Project Items for LTTs has, over time, turned out to be only a little more awkward. Over time I'm under the impression that the LTT approach ultimately seems to give more comprehensive control. I'm not 100% sure about that.
Overall, as always, I'm wish-listing a have-your-cake-and-eat-it-too solution, specifically LTTs with sliders: The Immediacy of LTTS, the articulate control of MOGRTs.
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Premiopolis wrote
Distinctions of LTTs
- Immediacy. Updates made AE-side are reflected PPro-side the moment (or, to be precise, with slight and varying amount of delay) you hit Save in AE. MOGRTs, by contrast, must be exported from AE Essential Graphics Panel, then imported to PPro Essential Graphics Panel, then dragged to timeline.
.... Doing the MOGRT shuffle -- AE Export, PPro Import, PPro drag-n-drop -- is a much slower process.
I hope this does not sound like not-picking for the sake of it, but since you mentioned it twice, I'd like to clarify something:
Unless you've changed the default 'Export As Mogrt' destination in Ae, it will get exported to your Motion Graphics Templates folder on disk. This is the same place that Pr's EGP Browser looks at. So there is no install or "import" step. It's just Export As MOGRT from Ae, drag and drop in Pr. (or alt/opt + drag if you want to replace existing instances)
You've already acknowledged a basic truth though. MOGRTs cannot do everything that LTTs can do. And the reverse is even more true. Which is why we developed Motion Graphics Templates.
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jstrawn wrote
Unless you've changed the default 'Export As Mogrt' destination in Ae, it will get exported to your Motion Graphics Templates folder on disk. This is the same place that Pr's EGP Browser looks at. So there is no install or "import" step. It's just Export As MOGRT from Ae, drag and drop in Pr. (or alt/opt + drag if you want to replace existing instances)
You've already acknowledged a basic truth though. MOGRTs cannot do everything that LTTs can do. And the reverse is even more true. Which is why we developed Motion Graphics Templates.
I had, in fact, changed the AE destination, so I was importing on the PPro side. The difference in speed, in terms of a holding a stopwatch, isn't huge. Export, Import [Skippable!], Drag to Timeline, Housekeeping (deleting outdated MOGRTs]
But compare that to LTT: Save in AE. Done.
That difference doesn't matter if your AE-side changes are every so often, but for our workflow, we get into making micro changes, and that difference between the MOGRT process and the equivalent using LTTs really adds up.
Is the feeling that there is no way to bring the brilliance that is MOGRT sliders over to LTTs? I can imagine the developer issues on your end would be challenging, but hoping there's a way.
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I'm really getting the sense that LTT's are not getting any development now that EG is in the Que.
Premiopolis I've started to roll out some mogrt tests into our pipeline at the facility I work at, and I'm happy to share the results with you, when I have something stable.
I think the issue that Premiopolis has repeatedly brought to light, is the challenges mogrts pose to a professional post production pipeline. How Premiopolis describe's being able to test and develop a comp live, is huge, for me as well.
And more so, the ability to update earlier iterations with ease, on a directory level when needed.
But jstrawn here is a question for you:
Could you outline the procedure for having an active "graphics package" for a show, or brand, up and running, on multiple seats / users/ workstations ( in a networked shared storage environment);
Several weeks/months into production, the need for a revision or style (a font for example) change comes up.
How does one roll that out, on a facility level like I described? I've gotta run, but I can clarify this in a follow up.
Best,
D
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Premiopolis wrote
jstrawn wrote
Is the feeling that there is no way to bring the brilliance that is MOGRT sliders over to LTTs? I can imagine the developer issues on your end would be challenging, but hoping there's a way.
You mean the best of both worlds? Someday hopefully. I miss the Dynamic Link immediacy of LTT's too. But it's not something I can commit to either way.
SquareEyz wrote
But jstrawn here is a question for you:
Could you outline the procedure for having an active "graphics package" for a show, or brand, up and running, on multiple seats / users/ workstations ( in a networked shared storage environment);
Several weeks/months into production, the need for a revision or style (a font for example) change comes up.
Create your own Graphics packages to share:
Aegraphic style revision:
Does that work for you? Or at least get you pointed in the right direction?