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Using Premiere Pro on OSX and Win7

Neu hier ,
Nov 09, 2011 Nov 09, 2011

Ok so I have currently got a job as a video editor and am currently using FCP7. At the moment they are not using FCP X as it doesn't open older FCP files. I am a very efficient Windows use since I have been using a PC for 10yrs and have had to jump into the OSX world which I have not had an issue with (not an apple hater) but I find OSX feels like a toy to me and I can't work half as fast as I do on windows 7. I realise i will speed up over time but that is not what i'd like to discuss here please.

Since Premiere Pro is available on both OSX and Windows I have been in discussion with my employer about making the jump to Pp CS5.5 but he is very keen to continue using his iMac (which he spent some sum of money on) and is not so keen to learn windows all over again.

So my question is

Can I work on a project in Premiere Pro on my Windows 7 machine and then take it to my employer and open the same project in Premiere Pro on OSX and have it work?

Many thanks

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Gast
Nov 11, 2011 Nov 11, 2011

Regard to math, that was my fault...

I wonder how I was able to indulge myself to be so inattentive to such important point ?..

One more chance, please !!!

One minute consists of 60 seconds.

6 minutes equals 360 seconds.

8 minutes equals 480 seconds.

8 minutes 10 seconds equals 490 seconds.

490 seconds divided by 360 seconds equals... 1.3611111111111111111111111111...

1.3611111111111111111111111111 multiplied by 100% equals... 136.11111111111111111111111111% !!!

Harm, did I pass now?

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LEGENDE ,
Nov 11, 2011 Nov 11, 2011

Congrats, you passed.

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Gast
Nov 11, 2011 Nov 11, 2011

Would be impossible without Excel...

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Engagiert ,
Nov 11, 2011 Nov 11, 2011

That's nice, lasvideo. Why do you think I put lossless in quotes? If the difference between ProRes and native h.264 is discernible by your eyes, it makes me wonder why you would even be shooting in h.264 in the first place. I posted one image of each. Everyone can decide for themselves.

The fact is it takes a lot more time to render out native h.264 than using ProRes footage if you add up every time you render while working on an entire project. So the argument put forth that it saves time to not transcode is false.

And I'll examine the responsiveness of the app itself while working with native h.264 versus ProRes.

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LEGENDE ,
Nov 11, 2011 Nov 11, 2011

If your system (PC of course, MAC's are a different species) is properly equipped, setup and tuned, you get render times that are only a fraction of the time-line length, often less than 5% rendering time of the time-line. So a 8 minute time-line will normally render in about 24 seconds, depending of course on the number and complexity of the effects in use. That number will not increase over time with multiple renders, unless you have an ill-tuned system. Rendering ten times the same sequence does not show decreased performance results.

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Engagiert ,
Nov 11, 2011 Nov 11, 2011

Harm Millaard wrote:

If your system (PC of course, MAC's are a different species) is properly equipped, setup and tuned, you get render times that are only a fraction of the time-line length, often less than 5% rendering time of the time-line. So a 8 minute time-line will normally render in about 24 seconds, depending of course on the number and complexity of the effects in use. That number will not increase over time with multiple renders, unless you have an ill-tuned system. Rendering ten times the same sequence does not show decreased performance results.

The time it takes to render any given project is moot. The difference in time it takes to render h.264 native versus ProRes, multiplied by how many times you render during a project, is what matters.

Whether or not my Mac or PCs are 'setup and tuned' is irrelevant.

I exported with 'Match Sequence Settings' that resulted in MPEG files with 'Use Maximum Render Quality' checked. But I used the same settings for both. You want me to try different settings and see if there is a difference? Thanks.

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Enthusiast ,
Nov 11, 2011 Nov 11, 2011

tallscot wrote:

I just did a quick test. I took 6 clips from a 5D Mark II totally 3:30 and put them in CS5.5.2, applied a color effect (green tint), rendered it out at match sequence settings. Took 6 minutes to render and CPU was at 650% (I have an 8 core Mac Pro).

I took the same original clips, transcoded into ProRes 422 HQ using Compressor, brought those in, copied and pasted the same color effect onto those clips, exported out using same settings. It took 4 minutes 10 seconds to render, 550% CPU.

It took 4 minutes for Compressor to transcode the footage to ProRes. Because of the hit you take every time you export native h.264, I don't think working with native is a time saver, overall. I guess it depends on how often you export. I'd like to do a test for 'real time' playback speed later today.

Attached are images from the resulting movies. The top is ProRes 422 HQ the bottom is native h.264.

Well, it's really not as simple as that in the real world.   It used to take us 12-18 hours to transcode followed by x hours editing (lets call that 40) then perhaps another 2 hours export from FCP after which we still needed to compress for DVD.

Now, with Premiere Pro it takes around 1 hour to ingest and conform + 40 hour edit + 1.5 hours export AND compress for DVD.

So, 18+40+2 = 60

1+40+1.5 = 42.5

Tell again me how transcoding saved us time?

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Neu hier ,
Nov 11, 2011 Nov 11, 2011

I see that you guys/girls are all talking about rendering more than just once the project is done. We dont use effects and would only use colour correction and maybe a few other things. I grab the 15 hours footage off 3-5 different cameras (3-4hrs from each camera) and then it gets transcoded into Prores, than i add it, edit it, then i give it to the boss as he does the colour correction since i am still learning and then thats it. A finished project in FCP at the moment. All we do is preview it through the timeline in FCP, create a feature length project and export and compress for DVD.

What are you doing all these renderings for?

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Engagiert ,
Nov 11, 2011 Nov 11, 2011

What are you doing all these renderings for?

Well, I'm editing films, and there are many scenes in a film and as you finish a scene or add a color grading or do a sound foley treatment or music treatment, you upload them to Vimeo for the director and the producer to see and approve.

Or if you are doing a corporate video and you complete a sequence out of a dozen, you upload it for them to review.

Seriously?

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Neu hier ,
Nov 11, 2011 Nov 11, 2011

I have only been editing for about 6months (did it for a year or so about 5 years ago) so i am incredibly new still. We are mainly doing wedding videos (90%). The only things added is colour correction and music.

Yes seriously. Just showed my lack of knowledge on the subject.

Thanks

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Engagiert ,
Nov 11, 2011 Nov 11, 2011

ExactImage wrote:

tallscot wrote:

I just did a quick test. I took 6 clips from a 5D Mark II totally 3:30 and put them in CS5.5.2, applied a color effect (green tint), rendered it out at match sequence settings. Took 6 minutes to render and CPU was at 650% (I have an 8 core Mac Pro).

I took the same original clips, transcoded into ProRes 422 HQ using Compressor, brought those in, copied and pasted the same color effect onto those clips, exported out using same settings. It took 4 minutes 10 seconds to render, 550% CPU.

It took 4 minutes for Compressor to transcode the footage to ProRes. Because of the hit you take every time you export native h.264, I don't think working with native is a time saver, overall. I guess it depends on how often you export. I'd like to do a test for 'real time' playback speed later today.

Attached are images from the resulting movies. The top is ProRes 422 HQ the bottom is native h.264.

Well, it's really not as simple as that in the real world.   It used to take us 12-18 hours to transcode followed by x hours editing (lets call that 40) then perhaps another 2 hours export from FCP after which we still needed to compress for DVD.

Now, with Premiere Pro it takes around 1 hour to ingest and conform + 40 hour edit + 1.5 hours export AND compress for DVD.

So, 18+40+2 = 60

1+40+1.5 = 42.5

Tell again me how transcoding saved us time?

You are comparing an older Mac and FCP to a new machine with Premiere Pro? I'm discussing Premier Pro versus Premiere Pro. Your experience with previous versions of FCP are moot now, BTW, because FCP X can edit the native stuff too, or it can transcode it in the background as you edit while it's doing that.

But the point here is Premiere Pro renders native h.264 much slower than it does ProRes on the same machine. So every single time you render out a sequence or anything from Premiere Pro, it till take longer, and all of that adds up. So I'm saying the 40 hours it takes to edit is not 40 hours with both h.264 and ProRes footage. It should take less time with ProRes.

But besides the extra time it takes to render h.264, the editing software itself is slower and less responsive. It's just a fact that the inter-frame codecs, like h.264, require a lot more processing power to present than the intra-frame codecs, like ProRes. It's having to calculate between the key frames, whereas it does not with intra-frame.

That's why Premiere Pro is less responsive when you are editing h.264 versus ProRes. Heck, just scrubbing the timeline in Premiere Pro is a lot less smooth with the h.264 footage than the same footage in ProRes with no effects or titles or graphics. I'm doing it right now. ProRes is nice and smooth, I can scrub around and I'm getting a lot of frames per second. With the h.264 footage, it's having to do a huge calculation and it's very spotty with how smooth it is. It's much slower. As I add more tracks, gaussian blur, etc., the h.264 sequence is pathetically slow, the ProRes is much more responsive. I literally have to wait for Premiere Pro to bring up the h.264 frame that I just scrubbed to.

I just ran Activity Monitor and watched the CPU Usage while editing in Premiere Pro with h.264 and then ProRes, the h.264 sequence had all 8 of my cores maxed out. The ProRes had all of them at around 5%. It's amazing. I've attached screen grabs of this.

h.264.gifprores.gif

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Enthusiast ,
Nov 12, 2011 Nov 12, 2011
AKTUELL

tallscot wrote:

ExactImage wrote:

tallscot wrote:

I just did a quick test. I took 6 clips from a 5D Mark II totally 3:30 and put them in CS5.5.2, applied a color effect (green tint), rendered it out at match sequence settings. Took 6 minutes to render and CPU was at 650% (I have an 8 core Mac Pro).

I took the same original clips, transcoded into ProRes 422 HQ using Compressor, brought those in, copied and pasted the same color effect onto those clips, exported out using same settings. It took 4 minutes 10 seconds to render, 550% CPU.

It took 4 minutes for Compressor to transcode the footage to ProRes. Because of the hit you take every time you export native h.264, I don't think working with native is a time saver, overall. I guess it depends on how often you export. I'd like to do a test for 'real time' playback speed later today.

Attached are images from the resulting movies. The top is ProRes 422 HQ the bottom is native h.264.

Well, it's really not as simple as that in the real world.   It used to take us 12-18 hours to transcode followed by x hours editing (lets call that 40) then perhaps another 2 hours export from FCP after which we still needed to compress for DVD.

Now, with Premiere Pro it takes around 1 hour to ingest and conform + 40 hour edit + 1.5 hours export AND compress for DVD.

So, 18+40+2 = 60

1+40+1.5 = 42.5

Tell again me how transcoding saved us time?

You are comparing an older Mac and FCP to a new machine with Premiere Pro? I'm discussing Premier Pro versus Premiere Pro. Your experience with previous versions of FCP are moot now, BTW, because FCP X can edit the native stuff too, or it can transcode it in the background as you edit while it's doing that.

When we first started using Premiere Pro we were still transcoding a lot of footage.  It STILL TOOK 18 HOURS to transcode for Premiere Pro.  

So PP vs PP with transcoding - by the time we'd transcoded we would already be half the edit behind !!

Editing native only does not slow us down at all, and the export time difference is negligable compared to the original transcode time.

You are suggesting FCP-X as an alternative?   Give me a break.  It's still a toy where multicam is concerned.

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