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Hi everyone
I made a plugin for AE and updated it for Premiere. It uses a transform_world and an iteration. In argb 8/32 bits ans yuv8 everything World fine. But in YUV32 the transform world make an aberration. It s configured like the ARGB 32 bits transform world.
Has someone got a similar problem?
Hi there,
I don't believe the transform_world function is 32-bit YUV-aware in PPro, so you'd probably need to write your own function for that case.
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Hi there,
I don't believe the transform_world function is 32-bit YUV-aware in PPro, so you'd probably need to write your own function for that case.
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Tank you for your help. Do you have a clean way tout process ? Like a sampling function during the pixel iteration ?
Sorry i m starting to be familiar with AE Sdk but not with Ppro Sdk yet.
And on an other point do you have à solution to access to pixel value (in 8bits rgb) on an other function that render ?
Thanks for tour advices