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yuv32 and transform world

Community Beginner ,
Feb 25, 2018 Feb 25, 2018

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Hi everyone

  I made a plugin for AE and updated it for Premiere. It uses a transform_world and an iteration. In argb 8/32 bits ans yuv8 everything World fine. But in YUV32 the transform world make an aberration. It s configured like the ARGB 32 bits transform world.

Has someone got a similar problem?

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correct answers 1 Correct answer

Adobe Employee , Feb 26, 2018 Feb 26, 2018

Hi there,

I don't believe the transform_world function is 32-bit YUV-aware in PPro, so you'd probably need to write your own function for that case.

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Adobe Employee ,
Feb 26, 2018 Feb 26, 2018

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Hi there,

I don't believe the transform_world function is 32-bit YUV-aware in PPro, so you'd probably need to write your own function for that case.

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Community Beginner ,
Feb 26, 2018 Feb 26, 2018

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Tank you for your help. Do you have a clean way tout process ? Like a sampling function during the pixel iteration ?

Sorry i m starting to be familiar with AE Sdk but not with Ppro Sdk yet.

And on an other point do you have à solution to access to pixel value (in 8bits rgb) on an other function that render ?

Thanks for tour advices

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