Unfortunately this will change text size only in the Project's window, not in all Premiere windows.
On the attached .png you can see the difference in UI text' sizes between OS10.14 set in "Default monitor scaling" (2560x1440), and Premiere's UI text size.
There is a to big difference.
Please ad a setting for global UI test' size in Premiere, like in Photoshop.
I ordered a new High Resolution 4K monitor and I see that there is a setting in Photoshop that will allow me to increase the size of the User Interface to properly scale the Menu and fonts in Photoshop but I don't see an option like that in Adobe Premiere. Is there a way to increase the User Interface elements, menus and fonts. I am very surprised that Adobe does not have an option like this on all of this 2019 software produces.
OK, I will receive my new 4K monitor tomorrow and see how it looks. I am older so I sure hope the UI interface is not going to be tiny tiny and hard to read. I did see the option in Photoshop so I am surprised that its not available in all Adobe products. Its not like these monitors are something new, they have been around for at least 5 years. Thank you for your kind reply.
As Ann notes, I think you will find that Windows will recommend 150% for the main scaling setting. This is labeled "Change the size of text, apps, and other items."
There is another setting, linked on that first page by "Advanced scaling settings." Windows recommends that you not set a custom scaling there. If you set that one to 125%, if causes problems.
The "DVA's" ... digital video apps ... Pr & Ae ... have troubles with scaling at 125% ... so if you must scale, go to 150%. And test. It works ok for some computers/displays, on others things like mask controls in the Program monitor will disappear at times. So ... first test, in a new project with that monitor ... go to ECP, apply a mask to a clip and track it. See if the mask controls stay visible on the Program monitor when you have the mask selected in the ECP. And on some rigs, it will show for a while, then disappear.
It's not the best practice to run windows at greater than 100% scaling.
I think 32" monitors are too small for 4K. More like 40" would be better.
It's the dot-pitch (pixel size) that counts.
My last three monitors were such:
21" .270 mm pixel pitch - 1600 x 1200 (Viewsonic VP2130) (excellent)
25" .287 mm pixel pitch - 1920 x 1200 (Viewsonic VP2650) (OK)
32" .276 mm pixel pitch - 2560 x 1440 (Samsung S32d850t) (near perfect!)
On average a 27" monitor at 2560 x 1440 is .233 mm dot pitch, making windows icons and program interfaces too small for me. I need to stay in the .270 mm range for pixel / dot pitch. So when I eventually go for a UHD monitor, I will be looking at whatever size monitor is needed to get the pixel pitch in the range which works for me.
There is only one that is over 40 inches and it's quality is not great. These monitors have been around for over five years and many other software applications have UI scaling capability In fact adobe Photoshop has iti why can't they just make it available in all their applications? Frankly it's silly
These monitors have been around for over five years...
Yes, someone always need to biggest / most / etc... despite what it will actually do. 4K laptops exist, I can't think of anything more difficult to use. One of my early laptops I went with a 1024 x 768 despite the 'high end' version coming with more screen real estate. Once you start scaling, it becomes a problem. I'm just passing on a point of view. Most people don't even think about the pixel pitch, and sometimes it's hard to even find that most important dimension in the specs.
I'm on a Windows 10 64-bit platform. The Display Resolution is 3840 x 2160. The UI font size is very small. How do I adjust it? I had to adjust it for other apps in the suite, but can't figure out how to adjust it for Premiere Pro.
1. What do u mean by "windows scaling?" 2. I know for a fact that in cc2019 it can be done. Wasnt this ability released in cc2017? 3. What do u mean that 125% will give issues?