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Hello,is it possible to import shape key animations made in Blender into Aero? I've created animatd objects in Blender and exported them as GLB. Animations of location, rotation, scale work fine, but not shape keys.Not sure - are shape keys even supported by Aero?
Hey, Aero is crashing whener I try to import my model in Obj or GLTB file. Though I tried to reduce the file size while importing, the problem still sustains. It takes some time to load and when it is about to open, it crashes to Send report tab. Anybody come across this? Any advice?Kindly suggest what to do. Thank you.
Hi all,For those who are struggling to create a shareable link on Aero, I would like to share a work around. No idea why this happens and I am hopping the team finds out what is going on and fix it. Meanwhile, try to export the project on your windows app and send the file to your phone (using an iPhone 12 pro max here). Open it and ON YOUR PHONE and from there generate the link. It should work. Tried to do the same on my iPad but I get the same error as on my desktop. But the iPhone link works like a charm. Hope this helps 🙂
app isn't acting as a viewer? have created a geo located link but unable to view using app
The FOLLOW Action works in reverse. Assigned to FOLLOW Camera, thecharacter just moves further and further away as you walk with your phone. Works in Preview, but not in the real world. version 0.24.4 and previous.
When importing assets into adobe aero the asset is lot loading and only loading the outline. How can I solve this problem?
Can you please add freeform mode to adobe aero camera animation?
Hi, I just wanted to ask whether you are still actively developing Aero for android devices, apart from the current beta ones? Aero is great on iOS, but a wider device coverage would make the experiences more accesible. Thanks in advance for any information on this.
Location not recognized problemHello everyone. (I'll use a translator)I'm practicing to create an AR that will be occluded in the building. However, when I share a project using location anchors, my cute little iPhone mini 12 only prompts me to scan the surroundings and doesn't recognize the location.I'm looking for a way to improve this, but I want to know how to fix it because it's not an error.[The production was made by mac studio, and I used app clip without going through the application. {And since I live in Korea, Google does not support 3D tiles.}]I'll be waiting for your answer. Thank you.
I am working on a project that uses some really bright, vibrant yellows. However when I take my file out of substance painter and stager and into the real world, I am getting some pretty washed out colors. Is there anything I can do to help my colors stand out in Aero?
3dsmax作業画面上でベストな状態にしたmap付オブジェクトをglb形式で書き出しaeroに読み込むと、その時点でmapの彩度が大幅に削減された状態になってしまう。特に白はグレーになってしまう。aero上でオリジナルのマップの色見を再現する方法を知りたい。
When I load a jpg-mapped gbl file created in 3dsmax into aero, the color saturation is cut off considerably. I would like to know how to display them with the original coloring.
I was unable to import 3D fbx animations that used to previously work in previous versions of aero. It would be wonderful to get this issue fixed so that we can create more experiences.
I'm building a scene with the nice Aero tool on OSX. It all went fine: I press share, apply changes and after updating I follow the QR link on my iPhone (14).The appclip opens, the thumbnail and title shows, but it doesn't get past "Preparing scene..."It worked fine a few share-updates before! Please help - there's a lot of work in it:https://adobeaero.app.link/cjcvv6zgQub
I've created a QR code or link to my file, but once I scan the code or open the link, the app opens but nothing loads. It just says it's preparing the scene. Anyone having this problem?
Currently, when you have an image tracking project, the image you need to find in your physical environment is blocking your entire camera view. This makes it hard to target the physical image with your phone camera. An option to scale or change the transparency would help a lot. I know it's the top 1 asked feature by the community: Please add object occlusion. It would improve all of the experiences by a huge margin. This was already requested years ago by everyone, so I don't understand its taking so long to add...
Greetings !I've been playing around with Aero since last year, and after several projects done and many tribulations, I've put together a list of features that I would really love to see implemented in Aero - and I assume I wouldn't be the only one.I thought I would share it here for your consideration, as I'm not sure where is the best place to send such comments and feedback.Feel free to add to the list if you've thought about some features which could optimize our worflow within the software.That said, I can't emphasize enough how necessary it is to have access to STATISTICS.This is definitely a must-have feature if we want to develop this commercially. We have to know how many times the experience has been interacted with. Other online AR solutions do provide this service. That shouldn't be too complicated to integrate, since we already have links management options. But what do I know, I am no programmer ?!?! XDAnyway, here are my notes.Thanks for your time and consideration !Esse
弊社で取り扱っている製品を3Dデータ化したものをAeroに格納してHPに展開したいと思っております。商用として使用することは可能でしょうか。
The app shows a black blank screen when trying to open a new scene or load an older project.
Hola hola Adobe Aero community, I am trying to create a wave/ripple movement for a 2d plane of an ocean. I cannot see way to do this that does not use deformers/modifiers. Since the adobe aero platform cannot yet include this type of animation, I am trying to think of ways around it. For example, creating a skeleton and moving the armature of a plane to create waves on the ocean water. A png sequence is 2d - which i could do - but I wanted it to be a 3d movement. Any thoughts? I am using blender. For context, I am creating a 3d version of this painting Goddess on the Water. This is one of my oil paintings from the Goddess Series. Here is where I am at so far. I created the 3d shapes in the occulus with Gravity sketch. Then took them to blender for uv mapping and animation. Now I am working on the background. I still have to create her - so far I just made the plants. https://adobeaero.app.link/gmcjMGRMhDb The photo of the painting is below - open the aer
Im trying to export a file from blender to aero, but the 3d model always comes yellow. I tried every possibility of exporting, but nothing resolves my problem. i tried to open in another apps and the textures appear on the model. Then i exported my file to Dimension and the textures appeared, so i decided to export from there to aero, but it didnt work and this message appears: src is not a file. Does someone can help me?
Hi, I'm testing the adobe aero build and getting Unable to determine the device location error, can you guys help me to solve this error?
I have recently been creating quite a complex project in Aero and have been seriously inhibited by the lack of a stop button, mostly for audio but also just for the behaviours in general. I know you can limit the time they go on for, but I had wanted to add play and pause buttons to encourage interactivity.I had also wanted to include quite a lot a audio features, but they play over each other if one hasn't finished when another one is triggered. This is incredibly annoying and seemingly an easy fix to add a stop/pause behaviour, even just for the audio.
Hello, I am new to this application and I was searching for the correct workflow for models to be imported to Aero. First of all, is it possible to import lights as well? I am importing a .glb file, but it doesn't seem to show with the lights in Aero. Do I need to bake textures and lights on the model before exporting it in .glb format?Also, I can't play the animation on Aero. Hope you can help me, thank you very much for your support.
I have been having for the last time, the error message of Unable to Update Link to share an experience in Adobe Aero Beta (0.24.4 (#529)). After several tests of restarting the program, and other actions, I found this solution: Accessing to "Manage Share Link" from the lower left corner of the window to update the sharing link of the AR experience, you access a website with all the files related to the actions carried out - xxxx REVISION - Deleting a large part of them, the error in the update is normalized, working fine the Update. I hope it solves those who have this error.
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