Adobe Substance 3D Viewer (Beta)
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I don't see MaterialX marked as supported, in the Get Started page, but I've managed to create and open some basic USD+referenced MtlX files in the Substance Viewer, e.g. a Sphere or simple meshes: However, it seems like some more complex files just end up losing or not finding the MaterialX bindings, which ends up being ignored. I can, however, open other complex scenes like the Open Chess Set just fine.I'm curious if this is technically supported already, and, if so, if there are any known limitations or things we need to take into account, e.g. "how should a valid USD file with MaterialX references look like for it to open correctly?".
Could not find the post where we are supposed to reply so I created one
I opted to go a little bit farther.As some of you know I love Cyberpunk 2077.Using Substance 3D Viewer Beta, I created a futuristic motorcycle.I then positioned the motorcycle at a slight angle.Next in "3D Model To Image"... to give it the full NIGHT CITY effect!
Hi, Is it possible to open multiple parts at once?For example sometimes, IGES assemblies comes in multiple files (depending of the option selected in the native CAD).you get a file for the main assembly with no parts, and one for each individual part... By default, Substance 3D Viewer open only one file at a time. could it be possible when using the option Openfolder to load all the files at once? so in this case we could get all the parts visible at once.Many thanks
I completed the challenge and posted the corresponding image on FB and Insta. It was also tagged. However, the export function didn’t work. Only the generated vehicle was visible, but not the background. I worked around this by copying the image via the clipboard into Photoshop and saving it as a PNG. Despite the error, it’s a cool program!
Here's my first experience with Substance 3D. I found the process relatively easy. My first model (and subsequent one) had some defects. Would be nice to be able to fix the defects without having to generate a new model. Attempt 1Attempt 2
I have the same problem some of the users have ,when i import a 3d object in substance viewer or photoshop beta it doesnt show anything in my case it doesn't matter if i toggle the raytracing option on/off. Photoshop beta 26.4Substance 3d view beta 0.21.0Windows 10 latest updateGTX 1080 TI latest driver update
Hello,I have no rendering of the 3D object when ray tracing is deactivated, I can't see anything. I have to activate ray tracing to see my 3D objects. The problem is the same if I generate my 3D object by AI. Are you familiar with this problem? I work on windows 10.Thank you for your help.
Hi according to the splash page of Substance 3D viewer (Beta) works on my device. So after downloading and installing went to open it and got an error message telling me "i do not meet the minimum system requirements. Accordingly minimum requirements are 8GB GPU where I only have 4GB. A complete waste of my time. Thanks
I'm trying to edit the position/angle of a 3d objetc and when open in Substance Viewer doesn't show background image also the toggle "background image" appears disable so I can't turn it on/off what am i Missing? is there a config I have not set yet? is this a bug or is my sistem?I'm running Photoshop Beta and Substance Viewer in Windows 10 64bitsRyzen 7 PRO 4750GNVIDIA Geforce RTX 3080 12gb96 GB RAMall the drivers are updated
Hi, could it be possible to generta materail variant when exporting a scane in GLBit could be verys useful for collaboration workflow and design review. https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_materials_variants/README.md
In general, I think it is a good idea to have such a tool to serve as a 3D viewer and segway to 2D tools, and especially to integrate some 3D processing (not creating) into Photoshop. And initially, that works very well. Dragging a 3D file into the Photoshop canvas, getting a Smart Object layer, which can be opened, viewed and slightly edited in this Substance Viewer. Kudos for that integration ! Viewing and/or (slightly) editing 3D files using the Substance Viewer as a stand-lone tool, is less successful. The file opens in the 3D view, stating I can "Freely move around..." Well, I tried to click and drag anywhere, but nothing happens. Ah, I spot an option in the corner of the canvas, to set my device. Should I pick 2 or 3 buttons, or trackpad" ? I have a Mac with a no-button mouse. What setting do I use now ? And as I tried to switch to trackpad, it couldn't honor my personal settings...So the device settings and gesture clues are quite clueless and useless for most Mac us
Hi,I don't know how to explain this issue, but I've found an issue working with an assembly save as Step. Viewer was able to open, display and apply material on the foile without any troubles, Even the export of the file in GLB was successful. But the issue comes at the opening the file in any 3D viewer like MS 3D Viewer, or Sandbox Babylon JS, of Babylon Viewer embeded in OneDrive/Sharepoint...I've found that the issue was in the name of the parts of the assembly.for any reason there was either "Ø" or "," in the name of the part.Viewer don't take care, but in the GLB I guess that it's not valid and corrupt the file.I don't know if it is possible to "Sb" to aname when exnalyze this and correct the names of objects in the scene in respect of the syntax of the export Format.
it looks like the issue is not only for GLB, I guess that for OBJ, GlTF and FBX it's the same. Viewer export the geometry but can't generate the pictures of the textures... when you extract the glb the ressource folder is empty. when you export the OBJ, the MTL is ok, but no link to textures and no textures are generated... Only USD looks working Many Thanks
Version of the app26.2.0Platform and OS versionmacOS 15.0.1Basic steps to reproduce the problemI am following this tutorial:https://helpx.adobe.com/substance-3d-viewer/using/photoshop-3d-intro.html#:~:text=In%20Photoshop%20(beta)%20app%3A,accessible%20from%20the%20Layers%20panel. I can not get past step 1. As soon as I drop in the sample file provided (Green_headphones.usdz) I get this error:Could not place "Green_headphones.usdz" because the file was not found. I get the same error if I try to import one of my own 3D objects.Expected result and actual resultIt should import the file, but it doesn't
I guess that there is something missing in the "Step" file import.it looks like primitives don't show.on the left 3 primitives in Fusion 360: a torus, a Sphere and a coilon the upper right window, the view in 3D viewer wher only the Ends of the coil are converted.in the bottm right window in Stager all looks fine.
I generated an object variation that I like. How do I save a varition. I can save the image with the variation, but I don't see how to get the variation into Photoshop. I just downloaded the PS beta (26.2.0) and S3d Viewer (0.19.1)
Can't see any 3d objects in Photoshop Beta or Substance viewer.Just appear as blank layers or empty grids
In order not to have to rename obj files when exporting from my 3d app I usually just overwrite the previous one using the same name. Unfortunately there is a bug in 3d Viewer so it apparently caches the previously imported files and does not update with the new content. Only way to achieve that is to quit and relaunch 3d Viewer.
Hi,As it is possible to change Y vs Z axis when importing a 3D model in Substance Viewer, could it be possible to add +/-X, -Y and -Z too?It's not possible to transform (translation/rotation) parts, but sometimes Axes are completely reversed and it should be convenient to be able to get the view in the right way.Many Thanks
As Photoshop is no longer able to edit 3D files directly,I was wondering if Substance Viewer could be able to show the UVs of a model in a secondary 2D view.It could be convenient when browsing files in a folder to see if 3D files have UV's and how it can be edited...Many Thanks
Hello, As Substance Viewer is really useful to browse multiple files in a folder, I was wondering if we can add some feture like "comparaison" where you can compare to file at a time, either in the same place and check tehd difference in 3D (the software should be able to highlight 3D differences) or side by side to compare 2 versions of a same object/product.
Hi, As I guess that Viewer is able to display Gaussian Splat, I was wondering if it could be possible to view/edit 3D files from Project Neo. Many Thanks
Hello, As there are already some default Materials and some default Environment Lightning, could it be possible to get some default background image?At least the one used as Environment lightning?It could be cool in order to make a quick setup for sharing...Many Thanks.
Hi, I ve created a repeated pattern in Modeler, and exported it in GLB.Opened in Viewer, only the main instance is editable...I mean the material is editable but not the one of the repeatsplease find the glb as attachment in the PDF here
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