Adobe Substance 3D Viewer (Beta)
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Bonjour, le rendu sur substance viewer est impossible, l'application bloque lorsque l'on active le rendu 3D. Y a t'il une manipulation particuliere à effectuer quelque part ?
When I drop the 3d object on the photoshop screen, it gives the warning “something went wrong opening your 3d file” also i have already installed and opened Substance Viewer 3D Beta same time with photoshop beta.
Hello,I think the strategy is to separate the 2D and 3D products,but is there any idea to port the 3D model catalog function of “Substance 3D Viewer” to “Adobe Bridge” ?If possible, we would like to be able to view both 2D and 3D models together, like UnrealEngine.
Viewer seems to be only a few updates away from being able to replace Stager in my use case which is industrial design. So I wonder how Adobe plan to make money from this app?
Editing some materials, it's possible to replace color by an image, but this image come as is, and can't be transformed...I mean repeated, offsetted in U or V, rotated... like it's done in other apps like Dimension or Stager...is it by design? Many Thanks
Could it be possible to manage component selection for material asignment or visibilty when dealing with assemblies?when opening some Steps or other Cad files you may open an assembly (e.g. with multiple components), and Substance Viewer detect only "one mesh".Even if there is not any possibility to move components, it could be nice to be able to hide/show those components individually... But at least, and it's nice, even if there is only one mesh, different materials can be assigned to each object...
Hi, As it's already done for dn files of Dn ans ssg files of Ss, could it be possible to the support for asd files of Sb?It could help a little managing files. by the way the support of glb and usd could be a must.
rendu ombre impossible substance viewer bloque
As suggested, I repost this as a bug:Résolu : Sometimes can't transform textures - by design? - Adobe Community - 14921478 When opening a file like my Cub_round_tex in Viewer as glTF, I get the geometry and the texture applied, but there is no ttols to edit transformations of that texture even if you replace the texture by loading another one.and I can't find any predifined material in the librairy which allows me to load a custom image as texture...Many Thanks
Substance Viewer beta not opening and no error logs. Just screen flashes and nothing happening.
Interested in helping shape the future of Substance 3D Viewer? There is an ongoing series on paid user research interviews starting as early as next week. Fill out the survey link below if you’re open to being contacted by Adobe user research organization with details and scheduling info. Adobe values diverse viewpoints, and can provide accommodations to make it easier to participate.https://survey.adobe.com/jfe/form/SV_2oCDCJz1PgBh6ui
I loaded a USD file that has no meshes in itself, but loads meshes from subLayers.The file works in Usdview, but in Substance Viewer I get a "This file does not contain any mesh to visualize" error.
could it be possible to access to its own Creative Cloud libraries? as it's possible in Dimension?It should be useful to get some custom material using the iOS Capture App?
what is the best workflow pour start a scene in Stager and use it in Viewer... I've tried a simple scene with a cube and a texture apllied to it and It don't the texture don't arrive at the same scale in Viewer. using USD file Format. The worst is that the texture can't be transformed in Viewer (repeat, offset rotate)... you can just switch it to another one...
Hi, Am I able to use this in Adobe Express? Thank you 🙂
See the full tutorial for how to get started with Substance 3D Viewer and Photoshop (Beta). The Substance 3D Viewer (Beta) app comes with an integration to Photoshop (Beta). Download the latest version of Photoshop (Beta) (version 26.0.0 or later) Place a supported 3D file into a Photoshop document (you can use drag and drop or File > Place commands) If Substance 3D Viewer isn't installed, you'll get a prompt to begin the download and installation. If Substance 3D Viewer is installed, then the Photoshop integration will immediately begin working. Placing a 3D file will call Substance 3D Viewer to place an embedded 3D Smart Object directly into your Photoshop document.Edit the Smart Object layer by double clicking on the thumbnail or using the Edit Contents button in the Properties panel. This will start Substance 3D Viewer to begin editing the 3D files. After making your changes in Substance 3D Viewer, you can use the To Photoshop button to send t
Viewer currently has a size limit of 4,096 x 4,096 pixels. This limitation should be removed or increased to accomodate large resolution and print work. Photoshop's limit is 300,000 x 300,000 pixels.
Currently editing the view such as orbiting, panning, dollying, and framing, does not get recorded with the undo and redo history actions. This is inconvenient because if you make a mistake you have to manually get back into the right position, and it can be impossible to 100% recreate an exact view.
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