Performance issues and structure of XD files I’ve been looking for an answer to a certain question. In the past, I’ve experienced problems with files having lots of screens (±150), so I started working with more nested components, to minimize the duplicated screens. After that, my projects started to perform extremely slowly due to the complexity of the nested components (I think). That, combined with the fact that the screens were using all components from a library, and afterward from a hierarchy of libraries, made it even slower. At the moment I am starting on a new project and I cannot seem to find the perfect solution with XD. Suppose I’ll have a web app with 3 different roles. Solution 1: I thought of splitting the design files into 3 different ones, all of them communicating with a single design system file published as a library. 1 design system library -> 3 design filesSolution 2: Use a shared file published as library for atoms, other 3 files for patterns (each file containing specific components for