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I have a composition here of initially 2000p by 2000p images of pink squares, and have thinned them and made them rotate. However, they are folding in weird and unnatural ways. From what I can tell, they also vary depending on the composition frame render size (refer to the change in video scale on the right for all the screenshots. I also think this is NOT a Media Encoder issue and instead is only and After Effects issue because when setting the render quality for the preview to Full, this same thing occurs. What should I do? I clearly don't want the lines to crumple, but I also don't want to make the final render tiny.By the way, I feel I should mention that this is not the first time this has happened. This bug has occured to me many times over a long period of time.1080p render:270p render:
Dude I have a M2 Macbook 64 gb ram and ae caches so slowly I am considering self harm. Went out got 2 nvme drives, one for media the better one for caching. It is even worse. I can do my work. Installed reinstalled all that stuff, and it has been ongoing for a long time. I have managed by other means but I am tired of it. So what are good affordable alternatives to this adobe nonsense.
I wanted to share some insights when animating random text characters I got using Character Value and Character Offset, which is probably a bug in AE. At some frames a few characters are getting cropped - either left, right, top or bottom. Suuuper enoying. What I figured out is that Character Value with anything higher than 0 will result in this big. 1 or 2 might be working, but mostly not. Now I think its even strange Character Value even exsist..
I am currently writing. a script to create captions in After Effects and it keeps bringing every line in with allcaps flipped on. What line of code do I need to add to ensure allcaps is turned off? Thanks in advance.
This annoying tips are aimed at beginners, I have been using this program for more than 20 year. There seems to be no way to stop them from popping up? Any suggestions?
Hi folks, not sure if it's possible, but I would like to use transform_world on top of each other. What I mean is to do first transformation, then save it and do other transformation on that result (in a loop). The reason is I want to do initial matrix transformation on one instance (translate,scale,rotation) and then take that result and do other transormation multiple times. Reason for this is to reduce time of matrix multiplication.Here is approximate code of what I have in mind (but not working as expected of course) // initial transform ERR(in_data->utils->transform_world(in_data->effect_ref, in_data->quality, PF_MF_Alpha_STRAIGHT, in_data->field, input, &composite_mode, NULL, &initial_matrix, 1L, TRUE, &output->extent_hint, output)); // take output and use that as input for(A_long i=0; i<100; i++){ ERR(in_data->utils->transform_world(in_data->effect_ref, in_data->quality, PF_MF_Alpha_STRAIGHT, in_da
I'm trying to render a video edit of multiple footages, however all of the footages have this "missing footage" scene after rendering out. I never had issue with rendering footages previously (e.g. mp4, mov format). Not sure is it because my footages are in AVI format?
Hi everyone,I'm experiencing an issue with Adobe After Effects where it reports running out of memory even though it's only using 5 GB out of the available 64 GB."Insufficient memory warning. RAM usage has been extended for previews. Adjust RAM settings in Preferences > Memory & Performance."Does anyone know how to fix this? Thanks in advance! Vera
I have an error off a freshly installed After Effects on a new box for AE 2025. I've tried rolling back to other 2025 versions, safe mode, etc. with the same issue. Attached is a screengrab of the error itself
I'm working on a project with multiple 3D objects. I created a shadow with a solid for one 3D object (the red one), and it worked perfectly. However, when I tried the same method with a different 3D object, the solid just doesn't recognize it. Any ideas on what the problem could be?
Hi, I'm trying to understand smartfx, specifically result_rec & max_result_rect.If we examine Shifter.cpp example in sdk, and let's say output comp is 1920x1080, and layer we applied effect to is also 1920x1080, and we use offset, it will offset pixels properly, but if we apply effect to 4K footage, the footage effect has been applied to will be cut off if offset is used.How to combat this? Thanks
I keep getting the error that Point On Path in the variable is undefined, no matter how complex I make this script. Can anyone see where I am going wrong?Code for reference:var path = thisComp.layer("Shape Layer 5").content("Ellipse 1").content("Ellipse Path 1").path;var trimPath = thisComp.layer("Layer 12 Outlines").content("Trim Paths 1").end / 100;var targetlayer = thisComp.layer("Layer 12 Outlines");var piont = path.pointOnPath(thisComp.layer("Layer 12 Outlines").content("Group 1").content("Path 1").path) targetlayer.toComp(piont)
Hey folks! How can I change the buttons display on this area? I always have to use a bigger area just to see / click and use all of the functions (and I aways need them), but end up with lower space to another panels. If I could just make them in the bottom (and make a second line with the functions) would be perfect.
src=wiggle(2,200);boundary = [135,135]; // size of boundinglayer/2clamp(src, value - boundary, value + boundary)how i do this in dynamic way , means if shape layer is rectangle and i want when ever i change height and weidth and bound upadated , balls are bounded inside the inner box because the box have stroke. bound also updated with stroke changes ,how can ido that , can anyone give me idea?
Hi, the attached screenshow shows badly designed interface for importing files into AE. This is on WIndows 11 with dark mode.The blue text is hard to read, the white boxes are there for no reason, some texts are barely visible and elements are unevenly spaced without proper padding/margins.
1. When sizing the shape in Shape Properties it should respect the anchor point position. Sizing from the centre makes no sense. I should be able to scale the shape like it is in Illustrator or Photoshop. They respect the position of anchor point. Please fix this.2. Enabling "Bezier Path" in the toolbar is not always a good option as sometimes I want to keep the shape parametric. The option to convert it afterwards should be extremely easy but now it has too many steps to complete.
Disclaimer I am VERY new to After Effects, but one thing I struggle with in both AE and PR is using nests and pre-comps without a way to see/compare it easily to the main sequence or composition. Why isn't there an option to view your main content at a lower opacity while you're working in a nest/pre-comp, like an "onion skin" effect? When I am rotoscoping in AE there are different view options to see it with the pink outline over your foreground or with the background highlighted in red. I think something similar could be helpful when working in a nest/pre-comp so I can better align things on the screen by seeing my main content and adjusting accordingly. If something like this exists please let me know!
Does anyone know how to change the color of the pen tools path? The actual path itself is different colors on several of my different files but I am trying to cut a path (see attached) and the path got changed to a light brown which I cannot see to well edit?
Composition panel flickering whenever I move mouse or play head All Settings correctdrivers updated cache emptied video attached help asap
Hello AE Community. I've scowered the internet to no avail, so I figured i'd ask here. I'm running an old 2012 I mac at 2560x1440 resolution, and I just picked up a Acer 3840x2610 for a second monitor. I've moved the timeline to the second monitor and it's been great except the height of each layer displayed on the timeline is quite small on this 4k resolution Is it possible to increase the height/size of the layers on the timeline? Thanks in advance.
É possível obter uma versão mais antiga do after effects? Mais específicamente o after effects 2023?
I Really Need Help With This It Happens Every Clip Every Time I Add It To A TimeLine
Hello, I have HDR footage shot on an iPhone 16. The footage is rec. 2100 HLG. I managed to get it to display accurately in my PR sequence and export accurately, but I need to dynamic link a few clips to AE and that's where I'm facing issues. The footage is darker and washed out in the midtones and blown out in the highlights. It looks *similar* to if I interpret the footage as rec. 709 but not quite. When I right click on the footage in the project pane and go to Interpret footage > Color, it confirms that the footage is rec. 2100 HLG. I've already gone to Project settings > Color > Working color space, and changed the color space to rec. 2100 HLG W203. While there are a bunch of rec. 2100 HLG options, this is the setting I use to export out of Premiere, and in testing the others, this one is the least blown out. So the first issue is being unable to get the footage to display properly in AE. From there, the dynamic linked clip doesn't display correctly in PR, but at
I have a screen recording where I need to hide/mask some text. Easy enough, but during the recording, the screen scrolls up, as well as the text on the screen. I've addressed this in the past by using a mask in Premiere Pro (also in After Effects), and keyframing/adjusting position at each frame. But I'm assuming this is something that could be handled much easier with either Motion Tracking or Content-Aware Fill in After Effects. However, neither of these methods have worked for me. Motion Tracking seems to get lost and quickly loses anything on the screen I'm trying to track (note: this is mainly a screen of text/labels, so no large objects...but the contrast is good, with black text on white background). Content-Aware Fill gave some very odd results since other text scrolls through the same area in subsequent frames. I'm hoping it's just my lack of experience with Tracking/Content-Aware Fill. Anyone have any pointers on how best to
I'm having an issue with the pen tool I don't seem to be able to resolve.Let's say I make an object move from point A to point B in a straight line, but I want this path to be a little curved, so I use the pen tool to make the path more "roundish". Then I want it to stay still for a few moments and then move again to point C. So I place a new keyframe for it to stay still. But when I place this keyframe the bended path I made with the pen tool makes the object keep moving while I want it to keep still. What did I miss?Why is that? I guess I'm missing something here, but don't know exacly what.
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