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Dear All, I have a 4K 360 video and the length is 1 min 30 sec. I'm using content-aware fill to do subtracting the Masking area by After Effects. However, It will get frozen the After Effects process with error message from Mac Computer even it's processed against the 15 sec of work area. So, I will have to make the length of work area to be short such 13 sec. There is no consistency on the issue even it's same point in the place and the length. The point is in the narrow street in the Japanese typical hotel. Even I have update After Effects, It happens again and again. I have never done content-aware full function against full length of the video. Error message from Mac Computer : Your system has run out of application memory. Mac Computer Specification ;SDD : 1TB (200 GB remaining)Memory : 16 GBAfter Effects Disk cache : 100GB Could you provide me information how to fix the issue? Thank you. Best regards,
I've been having tons of issues with AE2021 18.1 today. I have three comps open in my timeline. I copy a shape from one comp, go to click on one of the other comps and AE lock up. Even if I just go a comp on the timeline, without copying anything, and click on another comp on the timeline, AE locks. I get the spinning beachball and have to force quit every time. It's extremely hard to work when I can't view other comps I've worked on. Big Sur 11.1Mac Pro (Late 2013)2.7 GHz 12-core 64GB DDR3AMD FirePro D7000 6 GB
I can still hear on the sound but i cannot see my footage. Im new to after effects so straight forwardness would be helpful. Thankyou
This has been driving me nuts for years. I'll be clone stamping something, I'm on frame 45 and clone 829, and the while I'm painting, the stamp won't "release," meaning when I let go of the mouse, the stamp tool remains engaged and paint chaos begins. I have not found a way to reliably release the tool other than button mashing. Caps Lock doesn't work, saving doesn't work. It is extremely frustrating and I'm surprised to find that no one has posted about it! Any ideas on how to "release" the stamp tool?
I selected multiple clips including 2 frame hold segments in premiere and turned them into ae composition.But after effects turned the frame hold segments into just the original clips that the frame hold was made out of. I think this may be a bug. -AE and PR are up to date
After Effects 24.2.1 crashes my computer randomly, makes the screen go vlack, sometimes restarts other times stays black till I hard reset. Also freezesd teh screen last time. AE Beta works fine but can't export to Encoder, media appers disconnectedHelp
AE has self-updated to 24.2.1 and now when I try to play any video with the space bar, the video disappears and I can only see the layer guides moving on black.I can see the video completely normally when I'm scrubbing through and adjusting parameters etc, but when try to play it, I get the black screen.This happens with both new projects created in 24.2.1 and previous ones. I've purged the caches, tried every display option I can find, nothing works.Can I roll back to the previous version? I'm on a 2019 MacBook Pro with macOS 13.6.3.
I’ve made this example to simplify the original situation; The red circle has the following expression in its position: a = thisComp.layer(“CIRCLE-BLUE”);b = a.toWorld(a.transform.anchorPoint);c = thisComp.layer(“CIRCLE-BLUE”).content(“Ellipse 1”).content(“Ellipse Path 1”).size;[ (b[0]+c[0]/2) , b[1] ] It is using the blue circle size to be parented to the right corner of the blue circle.But the blue circle is a 3D layer, and when I move it on the Z axis, the red circle can’t calculate its new position based on the blue circle’s size referent to the comp.Is there a way to define blue circle’s width in real time as it moves on the Z axis?
It's been working well for some time, but somehow now I get an error with a plugin, BSKLCompanion, it won't let me open the program, someone here has the same problem, I'm using a macbookpro m2 max, with the Ventura system, You know what it is, I can't work
I make product videos where I need to highlight certain elements or parts of a car. In my current workflow I make a mask using MochFX, the use a simple stroke and fill effect. I can wiggle opacity, but there seems to be no way to add or replicate trim path effect. In stroke effect you can only animate start and end position of stroke. So my questions are - is there a way to add trim path effect to a mask? Is there any other way to make nice looking effect in order to highlight a certain part of the product. Not using call-outs.
Hi everyone,I'm facing an issue with exporting a sequence from After Effects. The requirement is to export it as an mp4 file without audio, using the H.265/HEVC codec. Additionally, the target size is 12032px x 96px, with a frame rate of 60 fps and a duration of 20 seconds, as it's intended for display on an LED strip. The predicted file size is around 20 MB, which is good. After Effects itself doesn't support exporting an H.265 file, so I have to send it to Media Encoder. However, every time I try to export the sequence, I encounter an error message:Error during export Error compiling the film. Here are the export details:Error during exportError compiling the film. Error during export Encoder could not be created. Writing with exporter: HEVC (H.265)Write to file: ....Final.mp4File type is written: HEVCTo timecode: 00:00:00:00Component: HEVC (H.265) of type ExporterSelector: 9Error code: 3 Could the error be related to the size? Exporting at 120
Hello everyone! I'm facing an issue with my workflow and was hoping to get some help. I'm trying to mask a Null object, but I'm not sure how to achieve this. Here's what I'm doing - I'm parenting a line of text to a null object and creating a shape under track matte for the null object. Then, I create the shape in which I want to mask the Null object so I can control multiple objects at once. Using the position, I would like to mask all the objects at once, but for some reason, it's not working as expected. Can anyone provide some insight on how to achieve this? Thank you! Please see the image for a clearer example. thank you,
On a shape layer I have a group that contains a stroked path with a trim path operator. I'd like to fill the whole path with stroke segments of different color and length by duplicating the group. The color part is working but I am getting confused how to calculate the starting and end points for each segment. Offset will be used to drive the animation. For the Start value this works fine (it sums the values of End): var segmentId = thisProperty.propertyGroup(3).propertyIndex;var numberOfSegments = thisLayer("Contents").numProperties; var startPercentage = 0; for(var i = numberOfSegments; i > segmentId; i--) { startPercentage += thisLayer("Contents")(segmentId).content("Trim Paths 1").end;}startPercentage; But how do I calculate the end value for each. This is my attempt but it is not working. The logic is to find out the end value of the previous segment and add the new length to it. At the moment it just shoots both Start and
Dear All, Could you tell me how to enable the scroll bar function in the VR Comp Editor pane/tab?I have some .aep file that have more than four "Edit 1" on each. It's invisible fifth "Edit 1" in the pane due to the display resolution and the screen size(13"). I'm looking for how I can re-edit the fifth or sixth "Edit 1". Please tell me. Thank you. Best regards,
I'm currently writing a script to bake camera animations. Due to the complex parent-child relationships of the camera, I've resorted to a somewhat clumsy approach: detaching the camera from its children, recording the values for that frame, reattaching its children, shifting the time indicator to the next frame...I've implemented a for loop to record the camera position values at each frame of the time indicator. It runs successfully, but it only captures the position values of the camera for the first frame, rather than for each frame of the animation.app.beginUndoGroup("11111");var rawCamera = app.project.activeItem.layer(7);var rawCameraParentIndex = rawCamera.parent.index;var bakeCamera = app.project.activeItem.layer(8);var timeIndicator = app.project.activeItem.time;for (var i = 0; i <= 20; i++) { var timeIndicator = i / app.project.activeItem.frameRate; rawCamera.parent = null; bakeCamera.position.setValueAtTime(timeIndicator, rawCamera.p
Crash while using AEJuice plugin.AE last betaWindows 10
hello guys! I am following a tutorial for making a 3d Scene in ae using 3d element.The model i used was from quixel (using unreal engine 5.1 latest one),the problem is while exporting the 3d model(assets) the file format is fbx,though i change the format from fbx to obj which e3d supports now the texture which is exported is in jpg file. So the model in e3d is white i watch bunch of youtube toutorials where they do fix it via blender.but in my case i dont fully understand blender or a bit.I spend hour on web surfing anyone with some knowledge about this fix can show up and help...Any help will be deeply appreciated...the pic uploded by me here you can see the load material is option is disabledthe other screenshot shows the 3d model asset files that i download as it is (Note the obj file are the added one by me)
Hello, my device is a notebook and has an 11th generation i7 processor, RTX 3070 GPU and 16 GB RAM. After tracking a 30-second video in After Effects program via MOCHA, when I want to apply Stroke and Fill effects, the program lags and crashes. - Updated all of my drivers, NVIDIA and Intel- Purged all of my preferences, cache, etcI also have 14GB of the 16GB RAM dedicated to After Effects under preferences.what should I do? Thanks
I finished my project after rendering and now I find myself in a very complicated situation. I have Original EXR files as my source for After Effects after I rendered in Unreal Engine as PIZ. Through Unreal Engine, I made many sub-directories folders since it doesn't do the job Multi-renderPasses and overall it's 600 GB sizes. I do not want to lose cryptomatte if I compress it and In After Effects you can pre-render so what is the way to replace my original footage with a smaller size and lossless quality?
Hi, when i import my ProRes-RAW clips into premier pro, they are usually converted to REC709. i change it there to S-log3 all fine. but when i go to render AE compostion and go over to AE. the Color is REC709 in AE and seems like doubled somehow. How i can receive the same color (s-log3) from premiere pro (via render in AE comp) in AE. is this possible? i played a little bit with color space but didnt find a solution. BR Stipe
i have a scene with camera tracking plus i use advanced render in AE2024 so i extrude my text from it. I never wanna use element 3D so after extrude text i created a light but adoobe has a stupid restriction that we can't use light and shadow in advance render with simple light so okh, I made then Env. light which is not good option for flexible shadows like hard shadow etc... so after that wow i succeeded to create extrude text along with a hard shadow very tough but i.... which is also not possible in AE with classic3d bcz classic 3d show shadow easily but won't enable extrude option which is frkn strange (AND i am doing all this on another layer below which is a shadow catcher layer created by tracking camera shadow catcher option a simple shadow catch techniques nothing fancy like E3D) so after i accomplished to get a result like extrude 3d text with my desired hard shadow behind this 3d text with the help of advance renderer option but the problem is when i hide that shadow catche
I imported a movie clip in after effects, and the reverb is way off and high. What happened ? Adjusting reverb did not work, the pitch changed multiple times when I played the preview further, loud distortion ensued in a certain part of the clip. What happened ?
I was using puppet pin tool. My character already has a few pins and some of them are animated. Now when I click on one I've got an error message: After Effects error: Crash in progress. Last logged message was: <11768> <RenderThreadExecutor> <1>Creating executor with 16 threads. After Effects can't continue: sorry, After Effects has crashed. For After Effects Help and Support, go to http://www.adobe.com/go/learn_ae_support. If you still can't resolve the issue, please contact Adobe Technical Support (2).(0 :: 42) I'm using Windows 10 Pro. 64,0 GB RAM. Quadro P1000 graphics card
Yesterday I tried to open my After Effects file as usual.First the file didn't wanted to open because it threw me: bad format or not readable error.Auto-save copies didn't work for anything, keeps throwing me same error.Somehow I was able to get the file open, but then I tried to reload all missing footage, "you don't have permission to open this file" pops out.I went thru all folders, even what they suggest here: https://helpx.adobe.com/mx/x-productkb/multi/preferences-folder-read-only-error.html ...but message keeps popping out... I don't know if the file is already corrupt. Please let me know if there's something else I could try...
My color picker just changed seemingly all by itself while working in After Effects. I reinstalled the software but it's still the same. I'm working in 8 bit color and my "working color space" is set to "none". Anyone have a suggestion on how to fix this?
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